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use bevy::math::Vec3;
use bevy::prelude::*;
use gems::constants;

enum Occupant {
    None,
    Green,
}

struct Cell {
    x: u8,
    y: u8,
    occupant: Occupant,
}

impl Cell {
    pub fn new(x: u8, y: u8) -> Cell {
        Cell {
            x,
            y,
            occupant: Occupant::None,
        }
    }
}

pub fn setup(
    commands: &mut Commands,
    asset_server: Res<AssetServer>,
    mut materials: ResMut<Assets<ColorMaterial>>,
    mut texture_atlases: ResMut<Assets<TextureAtlas>>,
) {
    let background = asset_server.load("background.png");
    let tileset = asset_server.load("tileset.png");

    let atlas = TextureAtlas::from_grid(tileset, Vec2::new(16.0, 16.0), 4, 4);
    let atlas_handle = texture_atlases.add(atlas);

    commands
        .spawn(Camera2dBundle::default())
        .spawn(SpriteBundle {
            material: materials.add(background.into()),
            transform: Transform {
                translation: Vec3 {
                    x: 50.0,
                    y: 0.0,
                    z: 0.0,
                },
                scale: Vec3::splat(3.5),
                ..Default::default()
            },
            ..Default::default()
        })
        .spawn(SpriteSheetBundle {
            sprite: TextureAtlasSprite::new(8),
            texture_atlas: atlas_handle.clone(),
            transform: Transform {
                translation: Vec3 {
                    x: 225.0,
                    y: -200.0,
                    z: 0.0,
                },
                scale: Vec3::splat(3.5),
                ..Default::default()
            },
            ..Default::default()
        })
        .spawn(SpriteSheetBundle {
            sprite: TextureAtlasSprite::new(12),
            texture_atlas: atlas_handle.clone(),
            transform: Transform {
                translation: Vec3 {
                    x: 225.0,
                    y: -200.0 + (-16.0) * 3.5,
                    z: 0.0,
                },
                scale: Vec3::splat(3.5),
                ..Default::default()
            },
            ..Default::default()
        });

    for i in 0..8 {
        for j in 0..8 {
            commands.spawn(SpriteSheetBundle {
                sprite: TextureAtlasSprite::new(1),
                texture_atlas: atlas_handle.clone(),
                transform: Transform {
                    translation: Vec3 {
                        x: ((i as f32) * 16.0 * 3.5) - 320.0,
                        y: ((j as f32) * 16.0 * 3.5) - 170.0,
                        z: 0.0,
                    },
                    scale: Vec3::splat(3.5),
                    ..Default::default()
                },
                ..Default::default()
            });
        }
    }
}

pub struct GemsPlugin;
impl Plugin for GemsPlugin {
    fn build(&self, app: &mut AppBuilder) {
        app.add_startup_system(setup.system());
    }
}

pub fn main() {
    App::build()
        .add_resource(WindowDescriptor {
            title: "gems".to_string(),
            width: 800.0,
            height: 600.0,
            resizable: false,
            ..Default::default()
        })
        .add_plugins(DefaultPlugins)
        .add_plugin(GemsPlugin)
        .run();
}