1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
|
use bevy::math::Vec3;
use bevy::prelude::*;
use gems::constants;
enum Occupant {
None,
Green,
}
struct Cell {
x: u8,
y: u8,
occupant: Occupant,
}
impl Cell {
pub fn new(x: u8, y: u8) -> Cell {
Cell {
x,
y,
occupant: Occupant::None,
}
}
}
struct Position {
x: f32,
y: f32,
}
pub fn add_cells(commands: &mut Commands) {
for i in 0..8 {
for j in 0..8 {
commands.spawn((
Cell::new(i, j),
Position {
x: (i as f32 * constants::TILE_HEIGHT),
y: (j as f32 * constants::TILE_WIDTH),
},
));
}
}
}
pub fn add_background(
commands: &mut Commands,
asset_server: Res<AssetServer>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
let texture_handle = asset_server.load("background.png");
commands
.spawn(Camera2dBundle {
transform: Transform {
translation: Vec3{
x: -40.0,
y: 0.0,
z: 0.0,
},
scale: Vec3::splat(0.3),
..Default::default()
},
..Default::default()
})
.spawn(SpriteBundle {
material: materials.add(texture_handle.into()),
..Default::default()
});
}
pub struct GemsPlugin;
impl Plugin for GemsPlugin {
fn build(&self, app: &mut AppBuilder) {
app.add_startup_system(add_background.system());
app.add_startup_system(add_cells.system());
}
}
pub fn main() {
App::build()
.add_resource(WindowDescriptor {
title: "gems".to_string(),
width: 800.0,
height: 600.0,
resizable: false,
..Default::default()
})
.add_plugins(DefaultPlugins)
.add_plugin(GemsPlugin)
.run();
}
|