summaryrefslogtreecommitdiff
path: root/src/main.rs
blob: 56f2ea925a1a3407cbffde8671f88938dae01f81 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
use bevy::math::Vec3;
use bevy::prelude::*;
use rand::{
    distributions::{Distribution, Standard},
    Rng,
};

#[derive(Debug, PartialEq, Clone)]
enum Occupant {
    None,
    Green,
    Yellow,
    Red,
    Diamond,
}

impl Occupant {
    pub fn to_index(&self) -> u32 {
        match self {
            Occupant::Green => 0,
            Occupant::Yellow => 1,
            Occupant::Red => 2,
            Occupant::Diamond => 3,
            Occupant::None => 13,
        }
    }
}

impl Distribution<Occupant> for Standard {
    fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> Occupant {
        match rng.gen_range(0..=3) {
            0 => Occupant::Green,
            1 => Occupant::Yellow,
            2 => Occupant::Diamond,
            3 => Occupant::Red,
            _ => Occupant::None,
        }
    }
}

#[derive(Debug, Clone)]
struct Cell {
    x: u8,
    y: u8,
    occupant: Occupant,
}

impl Cell {
    pub fn new(x: u8, y: u8) -> Cell {
        Cell {
            x,
            y,
            occupant: Occupant::None,
        }
    }
}

fn cell_insert_system(mut cell_query: Query<(&mut Cell, &mut TextureAtlasSprite)>) {
    for (mut cell, mut sprite) in cell_query.iter_mut() {
        if cell.occupant == Occupant::None {
            if cell.y == 7 {
                cell.occupant = rand::random();
                sprite.index = cell.occupant.to_index();
            }
        }
    }
}

fn cell_falling_system(mut cell_query: Query<(&mut Cell, &mut TextureAtlasSprite)>) {
    let mut have_gems = Vec::new();
    for (cell, _sprite) in cell_query.iter_mut() {
        if cell.occupant != Occupant::None {
            have_gems.push(cell.clone());
        }
    }

    let mut moved_gems = Vec::new();
    for (mut cell, mut sprite) in cell_query.iter_mut() {
        if cell.occupant == Occupant::None {
            if let Some(c) = have_gems
                .iter()
                .find(|&c| (c.x, c.y) == (cell.x, cell.y + 1))
            {
                cell.occupant = c.occupant.clone();
                sprite.index = cell.occupant.to_index();
                moved_gems.push(c.clone());
            }
        }
    }

    for (mut cell, mut sprite) in cell_query.iter_mut() {
        if moved_gems.iter().any(|c| (c.x, c.y) == (cell.x, cell.y)) {
            cell.occupant = Occupant::None;
            sprite.index = cell.occupant.to_index();
        }
    }
}

pub fn setup(
    commands: &mut Commands,
    asset_server: Res<AssetServer>,
    mut materials: ResMut<Assets<ColorMaterial>>,
    mut texture_atlases: ResMut<Assets<TextureAtlas>>,
) {
    let background = asset_server.load("background.png");
    let tileset = asset_server.load("tileset.png");

    let atlas = TextureAtlas::from_grid(tileset, Vec2::new(16.0, 16.0), 4, 4);
    let atlas_handle = texture_atlases.add(atlas);

    commands
        .spawn(Camera2dBundle::default())
        .spawn(SpriteBundle {
            material: materials.add(background.into()),
            transform: Transform {
                translation: Vec3 {
                    x: 50.0,
                    y: 0.0,
                    z: 0.0,
                },
                scale: Vec3::splat(3.5),
                ..Default::default()
            },
            ..Default::default()
        })
        .spawn(SpriteSheetBundle {
            sprite: TextureAtlasSprite::new(8),
            texture_atlas: atlas_handle.clone(),
            transform: Transform {
                translation: Vec3 {
                    x: 225.0,
                    y: -200.0,
                    z: 0.0,
                },
                scale: Vec3::splat(3.5),
                ..Default::default()
            },
            ..Default::default()
        })
        .spawn(SpriteSheetBundle {
            sprite: TextureAtlasSprite::new(12),
            texture_atlas: atlas_handle.clone(),
            transform: Transform {
                translation: Vec3 {
                    x: 225.0,
                    y: -200.0 + (-16.0) * 3.5,
                    z: 0.0,
                },
                scale: Vec3::splat(3.5),
                ..Default::default()
            },
            ..Default::default()
        });

    for i in 0..8 {
        for j in 0..8 {
            commands
                .spawn(SpriteSheetBundle {
                    texture_atlas: atlas_handle.clone(),
                    sprite: TextureAtlasSprite::new(11),
                    transform: Transform {
                        translation: Vec3 {
                            x: ((i as f32) * 16.0 * 3.5) - 320.0,
                            y: ((j as f32) * 16.0 * 3.5) - 160.0,
                            z: 0.0,
                        },
                        scale: Vec3::splat(3.5),
                        ..Default::default()
                    },
                    ..Default::default()
                })
                .with(Cell::new(i, j));
        }
    }
}

pub struct GemsPlugin;
impl Plugin for GemsPlugin {
    fn build(&self, app: &mut AppBuilder) {
        app.add_startup_system(setup.system());
        app.add_system(cell_insert_system.system());
        app.add_system(cell_falling_system.system());
    }
}

pub fn main() {
    App::build()
        .add_resource(WindowDescriptor {
            title: "gems".to_string(),
            width: 800.0,
            height: 600.0,
            resizable: false,
            ..Default::default()
        })
        .add_plugins(DefaultPlugins)
        .add_plugin(GemsPlugin)
        .run();
}