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-rw-r--r--src/sdl.zig95
1 files changed, 95 insertions, 0 deletions
diff --git a/src/sdl.zig b/src/sdl.zig
new file mode 100644
index 0000000..d9828af
--- /dev/null
+++ b/src/sdl.zig
@@ -0,0 +1,95 @@
+const std = @import("std");
+const sdl = @cImport(@cInclude("SDL2/SDL.h"));
+
+pub const instance = struct {
+ renderer: ?*sdl.SDL_Renderer,
+ window: ?*sdl.SDL_Window,
+};
+
+pub fn init() instance {
+ _ = sdl.SDL_Init(sdl.SDL_INIT_VIDEO);
+ var window = sdl.SDL_CreateWindow(
+ "main",
+ sdl.SDL_WINDOWPOS_UNDEFINED,
+ sdl.SDL_WINDOWPOS_UNDEFINED,
+ 500,
+ 500,
+ sdl.SDL_WINDOW_SHOWN,
+ );
+
+ var renderer = sdl.SDL_CreateRenderer(
+ window,
+ -1,
+ sdl.SDL_RENDERER_ACCELERATED,
+ );
+
+ return instance{
+ .window = window,
+ .renderer = renderer,
+ };
+}
+
+pub fn draw_line(i: instance, p1: []f32, p2: []f32) void {
+ _ = sdl.SDL_RenderDrawLineF(i.renderer, p1[0], p1[1], p2[0], p2[1]);
+}
+
+pub fn delay(t: u32) void {
+ sdl.SDL_Delay(t);
+}
+
+pub fn draw_color(i: instance, r: u8, g: u8, b: u8, a: u8) void {
+ _ = sdl.SDL_SetRenderDrawColor(i.renderer, r, g, b, a);
+}
+
+pub fn clear(i: instance) void {
+ _ = sdl.SDL_RenderClear(i.renderer);
+}
+
+pub fn present(i: instance) void {
+ sdl.SDL_RenderPresent(i.renderer);
+}
+
+pub fn get_event() event {
+ var e: sdl.SDL_Event = undefined;
+ _ = sdl.SDL_PollEvent(&e);
+
+ var key = keys.none;
+ var mode = modes.mouse;
+ //var key = @intToEnum(keys, e.key.keysym.sym);
+ //var mode = @intToEnum(modes, e.type);
+
+ var r: event = event{
+ .key = key,
+ .mode = mode,
+ };
+ return r;
+}
+
+const event = struct {
+ key: keys,
+ mode: modes,
+};
+
+pub const modes = enum(u32) {
+ mouse = sdl.SDL_MOUSEMOTION,
+ window = sdl.SDL_WINDOWEVENT,
+ quit = sdl.SDL_QUIT,
+ key = sdl.SDL_KEYDOWN,
+};
+
+pub fn quit(i: instance) void {
+ sdl.SDL_DestroyRenderer(i.renderer);
+ sdl.SDL_DestroyWindow(i.window);
+ sdl.SDL_Quit();
+}
+
+pub const keys = enum(i32) {
+ none = sdl.SDLK_UNKNOWN,
+ w = sdl.SDLK_w,
+ s = sdl.SDLK_s,
+ q = sdl.SDLK_q,
+ up = sdl.SDLK_UP,
+ down = sdl.SDLK_DOWN,
+ left = sdl.SDLK_LEFT,
+ right = sdl.SDLK_RIGHT,
+};