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authorMatt Holt <mholt@users.noreply.github.com>2019-06-10 10:21:25 -0600
committerGitHub <noreply@github.com>2019-06-10 10:21:25 -0600
commitf5b4f268dc73078467f19faf6068cc8047cabc7f (patch)
treebf44b5e31f83483c5f3e90762aa39452ec02f7d2 /modules/caddyhttp/encode
parentef5f29cfb257c7503763a4b16947c4eb6a7864c3 (diff)
Implement encode middleware (#2)
* Implement encode middleware * Add missing break; and add missing JSON struct field tag
Diffstat (limited to 'modules/caddyhttp/encode')
-rw-r--r--modules/caddyhttp/encode/encode.go286
-rw-r--r--modules/caddyhttp/encode/gzip/gzip.go36
-rw-r--r--modules/caddyhttp/encode/zstd/zstd.go23
3 files changed, 345 insertions, 0 deletions
diff --git a/modules/caddyhttp/encode/encode.go b/modules/caddyhttp/encode/encode.go
new file mode 100644
index 0000000..2d6f524
--- /dev/null
+++ b/modules/caddyhttp/encode/encode.go
@@ -0,0 +1,286 @@
+// Package encode implements an encoder middleware for Caddy. The initial
+// enhancements related to Accept-Encoding, minimum content length, and
+// buffer/writer pools were adapted from https://github.com/xi2/httpgzip
+// then modified heavily to accommodate modular encoders. Code borrowed
+// from that repository is Copyright (c) 2015 The Httpgzip Authors.
+package encode
+
+import (
+ "bytes"
+ "encoding/json"
+ "fmt"
+ "io"
+ "net/http"
+ "sort"
+ "strconv"
+ "strings"
+ "sync"
+
+ "github.com/caddyserver/caddy2"
+ "github.com/caddyserver/caddy2/modules/caddyhttp"
+)
+
+func init() {
+ caddy2.RegisterModule(caddy2.Module{
+ Name: "http.middleware.encode",
+ New: func() interface{} { return new(Encode) },
+ })
+}
+
+// Encode is a middleware which can encode responses.
+type Encode struct {
+ EncodingsRaw map[string]json.RawMessage `json:"encodings,omitempty"`
+ Prefer []string `json:"prefer,omitempty"`
+ MinLength int `json:"minimum_length,omitempty"`
+
+ Encodings map[string]Encoding `json:"-"`
+
+ writerPools map[string]*sync.Pool // TODO: these pools do not get reused through config reloads...
+}
+
+// Provision provisions enc.
+func (enc *Encode) Provision(ctx caddy2.Context) error {
+ enc.Encodings = make(map[string]Encoding)
+ enc.writerPools = make(map[string]*sync.Pool)
+
+ for modName, rawMsg := range enc.EncodingsRaw {
+ val, err := ctx.LoadModule("http.encoders."+modName, rawMsg)
+ if err != nil {
+ return fmt.Errorf("loading encoder module '%s': %v", modName, err)
+ }
+ encoder := val.(Encoding)
+ enc.Encodings[modName] = encoder
+
+ enc.writerPools[modName] = &sync.Pool{
+ New: func() interface{} {
+ return encoder.NewEncoder()
+ },
+ }
+ }
+ enc.EncodingsRaw = nil // allow GC to deallocate - TODO: Does this help?
+
+ if enc.MinLength == 0 {
+ enc.MinLength = defaultMinLength
+ }
+
+ return nil
+}
+
+func (enc *Encode) ServeHTTP(w http.ResponseWriter, r *http.Request, next caddyhttp.Handler) error {
+ for _, encName := range acceptedEncodings(r) {
+ if _, ok := enc.writerPools[encName]; !ok {
+ continue // encoding not offered
+ }
+ w = enc.openResponseWriter(encName, w)
+ defer w.(*responseWriter).Close()
+ break
+ }
+
+ return next.ServeHTTP(w, r)
+}
+
+// openResponseWriter creates a new response writer that may (or may not)
+// encode the response with encodingName. The returned response writer MUST
+// be closed after the handler completes.
+func (enc *Encode) openResponseWriter(encodingName string, w http.ResponseWriter) *responseWriter {
+ buf := bufPool.Get().(*bytes.Buffer)
+ buf.Reset()
+ return &responseWriter{
+ ResponseWriterWrapper: &caddyhttp.ResponseWriterWrapper{ResponseWriter: w},
+ encodingName: encodingName,
+ buf: buf,
+ config: enc,
+ }
+}
+
+// responseWriter writes to an underlying response writer
+// using the encoding represented by encodingName and
+// configured by config.
+type responseWriter struct {
+ *caddyhttp.ResponseWriterWrapper
+ encodingName string
+ w Encoder
+ buf *bytes.Buffer
+ config *Encode
+ statusCode int
+}
+
+// WriteHeader stores the status to write when the time comes
+// to actually write the header.
+func (rw *responseWriter) WriteHeader(status int) {
+ rw.statusCode = status
+}
+
+// Write writes to the response. If the response qualifies,
+// it is encoded using the encoder, which is initialized
+// if not done so already.
+func (rw *responseWriter) Write(p []byte) (int, error) {
+ var n, written int
+ var err error
+
+ if rw.buf != nil && rw.config.MinLength > 0 {
+ written = rw.buf.Len()
+ _, err := rw.buf.Write(p)
+ if err != nil {
+ return 0, err
+ }
+ if rw.buf.Len() < rw.config.MinLength {
+ return len(p), nil
+ }
+ rw.init()
+ p = rw.buf.Bytes()
+ defer func() {
+ bufPool.Put(rw.buf)
+ rw.buf = nil
+ }()
+ }
+
+ switch {
+ case rw.w != nil:
+ n, err = rw.w.Write(p)
+ default:
+ n, err = rw.ResponseWriter.Write(p)
+ }
+ n -= written
+ if n < 0 {
+ n = 0
+ }
+ return n, err
+}
+
+// init should be called once we know we are writing an encoded response.
+func (rw *responseWriter) init() {
+ if rw.Header().Get("Content-Encoding") == "" && rw.buf.Len() >= rw.config.MinLength {
+ rw.w = rw.config.writerPools[rw.encodingName].Get().(Encoder)
+ rw.w.Reset(rw.ResponseWriter)
+ rw.Header().Del("Content-Length") // https://github.com/golang/go/issues/14975
+ rw.Header().Set("Content-Encoding", rw.encodingName)
+ }
+ rw.Header().Del("Accept-Ranges") // we don't know ranges for dynamically-encoded content
+ rw.ResponseWriter.WriteHeader(rw.statusCode)
+}
+
+// Close writes any remaining buffered response and
+// deallocates any active resources.
+func (rw *responseWriter) Close() error {
+ var err error
+ if rw.buf != nil {
+ rw.init()
+ p := rw.buf.Bytes()
+ defer func() {
+ bufPool.Put(rw.buf)
+ rw.buf = nil
+ }()
+ switch {
+ case rw.w != nil:
+ _, err = rw.w.Write(p)
+ default:
+ _, err = rw.ResponseWriter.Write(p)
+ }
+ }
+ if rw.w != nil {
+ err2 := rw.w.Close()
+ if err2 != nil && err == nil {
+ err = err2
+ }
+ rw.config.writerPools[rw.encodingName].Put(rw.w)
+ rw.w = nil
+ }
+ return err
+}
+
+// acceptedEncodings returns the list of encodings that the
+// client supports, in descending order of preference. If
+// the Sec-WebSocket-Key header is present then non-identity
+// encodings are not considered. See
+// http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html.
+func acceptedEncodings(r *http.Request) []string {
+ acceptEncHeader := r.Header.Get("Accept-Encoding")
+ websocketKey := r.Header.Get("Sec-WebSocket-Key")
+ if acceptEncHeader == "" {
+ return []string{}
+ }
+
+ var prefs []encodingPreference
+
+ for _, accepted := range strings.Split(acceptEncHeader, ",") {
+ parts := strings.Split(accepted, ";")
+ encName := strings.ToLower(strings.TrimSpace(parts[0]))
+
+ // determine q-factor
+ qFactor := 1.0
+ if len(parts) > 1 {
+ qFactorStr := strings.ToLower(strings.TrimSpace(parts[1]))
+ if strings.HasPrefix(qFactorStr, "q=") {
+ if qFactorFloat, err := strconv.ParseFloat(qFactorStr[2:], 32); err == nil {
+ if qFactorFloat >= 0 && qFactorFloat <= 1 {
+ qFactor = qFactorFloat
+ }
+ }
+ }
+ }
+
+ // encodings with q-factor of 0 are not accepted;
+ // use a small theshold to account for float precision
+ if qFactor < 0.00001 {
+ continue
+ }
+
+ // don't encode WebSocket handshakes
+ if websocketKey != "" && encName != "identity" {
+ continue
+ }
+
+ prefs = append(prefs, encodingPreference{
+ encoding: encName,
+ q: qFactor,
+ })
+ }
+
+ // sort preferences by descending q-factor
+ sort.Slice(prefs, func(i, j int) bool { return prefs[i].q > prefs[j].q })
+
+ // TODO: If no preference, or same pref for all encodings,
+ // and not websocket, use default encoding ordering (enc.Prefer)
+ // for those which are accepted by the client
+
+ prefEncNames := make([]string, len(prefs))
+ for i := range prefs {
+ prefEncNames[i] = prefs[i].encoding
+ }
+
+ return prefEncNames
+}
+
+// encodingPreference pairs an encoding with its q-factor.
+type encodingPreference struct {
+ encoding string
+ q float64
+}
+
+// Encoder is a type which can encode a stream of data.
+type Encoder interface {
+ io.WriteCloser
+ Reset(io.Writer)
+}
+
+// Encoding is a type which can create encoders of its kind.
+type Encoding interface {
+ NewEncoder() Encoder
+}
+
+var bufPool = sync.Pool{
+ New: func() interface{} {
+ return new(bytes.Buffer)
+ },
+}
+
+// defaultMinLength is the minimum length at which to compress content.
+const defaultMinLength = 512
+
+// Interface guards
+var (
+ _ caddy2.Provisioner = (*Encode)(nil)
+ _ caddyhttp.MiddlewareHandler = (*Encode)(nil)
+ _ caddyhttp.HTTPInterfaces = (*responseWriter)(nil)
+)
diff --git a/modules/caddyhttp/encode/gzip/gzip.go b/modules/caddyhttp/encode/gzip/gzip.go
new file mode 100644
index 0000000..0da5fc3
--- /dev/null
+++ b/modules/caddyhttp/encode/gzip/gzip.go
@@ -0,0 +1,36 @@
+package caddygzip
+
+import (
+ "compress/flate"
+ "compress/gzip" // TODO: consider using https://github.com/klauspost/compress/gzip
+
+ "github.com/caddyserver/caddy2"
+ "github.com/caddyserver/caddy2/modules/caddyhttp/encode"
+)
+
+func init() {
+ caddy2.RegisterModule(caddy2.Module{
+ Name: "http.encoders.gzip",
+ New: func() interface{} { return new(Gzip) },
+ })
+}
+
+// Gzip can create gzip encoders.
+type Gzip struct {
+ Level int `json:"level,omitempty"`
+}
+
+// NewEncoder returns a new gzip writer.
+func (g Gzip) NewEncoder() encode.Encoder {
+ if g.Level <= flate.NoCompression {
+ g.Level = defaultGzipLevel
+ }
+ if g.Level > flate.BestCompression {
+ g.Level = flate.BestCompression
+ }
+ writer, _ := gzip.NewWriterLevel(nil, g.Level)
+ return writer
+}
+
+// Informed from http://blog.klauspost.com/gzip-performance-for-go-webservers/
+var defaultGzipLevel = 5
diff --git a/modules/caddyhttp/encode/zstd/zstd.go b/modules/caddyhttp/encode/zstd/zstd.go
new file mode 100644
index 0000000..6afe53e
--- /dev/null
+++ b/modules/caddyhttp/encode/zstd/zstd.go
@@ -0,0 +1,23 @@
+package caddystd
+
+import (
+ "github.com/caddyserver/caddy2"
+ "github.com/caddyserver/caddy2/modules/caddyhttp/encode"
+ "github.com/klauspost/compress/zstd"
+)
+
+func init() {
+ caddy2.RegisterModule(caddy2.Module{
+ Name: "http.encoders.zstd",
+ New: func() interface{} { return new(Zstd) },
+ })
+}
+
+// Zstd can create zstd encoders.
+type Zstd struct{}
+
+// NewEncoder returns a new gzip writer.
+func (z Zstd) NewEncoder() encode.Encoder {
+ writer, _ := zstd.NewWriter(nil)
+ return writer
+}