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#include "Character.hpp"
Character::Character(char nSymbol, int nColor, Location L)
{
symbol = nSymbol;
color = nColor;
l = L;
}
void Character::draw(WINDOW * w)
{
wattron(w,COLOR_PAIR(color));
mvwaddch(w,l.x,l.y,symbol);
}
Location Character::action(vector <Location> occupied)
{
if(order == "wander")
{
Location Lo;
int r = rand()%15+1;
if(r==1)
{
Lo.x = l.x+1;
Lo.y = l.y;
}
else if(r==2)
{
Lo.x = l.x-1;
Lo.y = l.y;
}
else if(r==3)
{
Lo.x = l.x;
Lo.y = l.y+1;
}
else if(r==4)
{
Lo.x = l.x;
Lo.y = l.y-1;
}
else if(r==5)
{
Lo.x = l.x+1;
Lo.y = l.y+1;
}
else if(r==6)
{
Lo.x = l.x-1;
Lo.y = l.y-1;
}
else if(r==7)
{
Lo.x = l.x+1;
Lo.y = l.y-1;
}
else if(r==8)
{
Lo.x = l.x-1;
Lo.y = l.y+1;
}
else
{
Lo = l;
}
//move(Lo);
if(check(Lo,occupied))
{
move(Lo);
return Lo;
}
else
return l;
}
}
bool Character::check(Location L, vector <Location> occupied)
{
for(int i = 0; i < 10; i++)
{
if(L.x == occupied[i].x && L.y == occupied[i].y)
{
return false;
}
}
return true;
}
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