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#include "Character.hpp"
Character::Character(char nSymbol, int nColor, int nRow, int nCol)
{
symbol = nSymbol;
row = nRow;
col = nCol;
color = nColor;
l.x = row;
l.y = col;
}
void Character::move(Location L)
{
l.x = L.x;
l.y = L.y;
}
void Character::draw(WINDOW * w)
{
wattron(w,COLOR_PAIR(color));
mvwaddch(w,l.x,l.y,symbol);
}
int Character::getRow()
{
return row;
}
int Character::getCol()
{
return col;
}
char Character::getSymbol()
{
return symbol;
}
bool Character::action(vector <Location> occupied)
{
if(order == "wander")
{
Location L;
int r = rand()%15+1;
if(r==1)
{
L.x = l.x+1;
L.y = l.y;
}
else if(r==2)
{
L.x = l.x-1;
L.y = l.y;
}
else if(r==3)
{
L.x = l.x; L.y = l.y+1;
}
else if(r==4)
{
L.x = l.x; L.y = l.y-1;
}
else if(r==5)
{
L.x = l.x+1; L.y = l.y+1;
}
else if(r==6)
{
L.x = l.x-1; L.y = l.y-1;
}
else if(r==7)
{
L.x = l.x+1; L.y = l.y-1;
}
else if(r==8)
{ L.x = l.x-1; L.y = l.y+1;
}
else
return false;
if(check(L,occupied))
move(L);
else
return false;
return true;
}
}
bool Character::check(Location L, vector <Location> occupied)
{
for(int i = 0; i < 10; i++)
if(l.x == occupied[i].x && l.y == occupied[i].y)
return true;
return true;
}
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