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#ifndef frame_h
#define frame_h
#include <ncurses.h>
#include "Character.hpp"
#include <string>
#include <fstream>
#include <iostream>
#include <vector>
using namespace std;
class Frame
{
public:
Frame(string location, int nRow, int nCol); // main window with seeded map
Frame(Frame &super, int rows, int cols, int nRow, int nCol); // viewport
~Frame();
WINDOW * getWin(){return w;}
WINDOW * getSuper(){return super;}
bool getHasSuper(){return hasSuper;}
int getHeight(){return height;}
int getWidth(){return width;}
int getRow(){return row;}
int getCol(){return col;}
void fillWindow();
void refresh();
void move(int nRow, int nCol);
void center(Character &ch);
vector <Location> getImpassable(){return impassable;}
private:
int height, width;
int row, col;
bool hasSuper;
bool filled;
WINDOW * w;
WINDOW * super;
vector <string> m;
vector <Location> impassable;
};
#endif
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