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-rw-r--r--src/main.rs121
1 files changed, 120 insertions, 1 deletions
diff --git a/src/main.rs b/src/main.rs
index e7a11a9..20b9c9c 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -1,3 +1,122 @@
+use std::thread;
+use std::time::Duration;
+
+extern crate rand;
+use rand::seq::SliceRandom;
+use rand::Rng;
+
+extern crate sdl2;
+use sdl2::event::Event;
+use sdl2::gfx::primitives::DrawRenderer;
+use sdl2::pixels::Color;
+
+fn find_origin() -> (i16, i16) {
+ let mut rng = rand::thread_rng();
+ (rng.gen_range(100, 400), rng.gen_range(100, 400))
+}
+
+struct Line {
+ x1: i16,
+ y1: i16,
+ x2: i16,
+ y2: i16,
+}
+
+struct Pixel {
+ x: i16,
+ y: i16,
+}
+
fn main() {
- println!("Hello, world!");
+ let context = sdl2::init().unwrap();
+ let video = context.video().unwrap();
+ let (height, width) = (500, 500);
+ let window = video.window("web", height, width).opengl().build().unwrap();
+ let mut canvas = window.into_canvas().build().unwrap();
+ let mut events = context.event_pump().unwrap();
+
+ canvas.set_draw_color(Color::RGB(0, 0, 0));
+ canvas.clear();
+ canvas.present();
+
+ let (x, y) = find_origin();
+ let delay = 50;
+ let mut lines = Vec::new();
+ for i in (0..(height as i16 + 1)).step_by(50) {
+ lines.push(Line {
+ x1: i,
+ y1: 0,
+ x2: x,
+ y2: y,
+ });
+ lines.push(Line {
+ x1: i,
+ y1: height as i16,
+ x2: x,
+ y2: y,
+ });
+ lines.push(Line {
+ x1: 0,
+ y1: i,
+ x2: x,
+ y2: y,
+ });
+ lines.push(Line {
+ x1: width as i16,
+ y1: i,
+ x2: x,
+ y2: y,
+ });
+ }
+
+ let mut rng = rand::thread_rng();
+ lines.shuffle(&mut rng);
+
+ let a = rng.gen_range(-10.0, 10.0);
+ let b = rng.gen_range(-10.0, 10.0);
+
+ let mut pixels = Vec::new();
+ for i in (1000..200000).step_by(10) {
+ let i = i as f64 * 0.001;
+ let x = (a + b * i) * i.cos() + x as f64;
+ let y = (a + b * i) * i.sin() + y as f64;
+ pixels.push(Pixel {
+ x: x as i16,
+ y: y as i16,
+ });
+ }
+
+ let mut i = 0;
+ let mut run = true;
+ while run {
+ for event in events.poll_iter() {
+ if let Event::Quit { .. } = event {
+ run = false
+ };
+ }
+
+ if i < lines.len() {
+ let line = &lines[i];
+ canvas
+ .line(
+ line.x1,
+ line.y1,
+ line.x2,
+ line.y2,
+ Color::RGB(255, 255, 255),
+ )
+ .unwrap();
+ canvas.present();
+ thread::sleep(Duration::from_millis(delay));
+ }
+ if i < pixels.len() {
+ let pixel = &pixels[i];
+ canvas
+ .pixel(pixel.x, pixel.y, Color::RGB(255, 255, 255))
+ .unwrap();
+ canvas.present();
+ }
+
+ i += 1;
+ }
}