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AgeCommit message (Collapse)Author
2018-04-05-changed how data is passed (learned you can serialize a vec) -added ↵tom barrett
targeting struct to ship and got timer prototype
2018-03-19-pass module information in a serializable waytom barrett
2018-03-13-added matching velocity vector of target and creating a velocity vector to ↵tom barrett
target
2018-03-12-better implementation of server navigation and added range checking of targetstom barrett
2018-03-05-brought back downcasting, moved connection functions inside the structuretom barrett
2018-03-01-added copying of mass vector, fixed buildmass bug, and allow giving of targettom barrett
2018-02-28-got rid of erased-serde, set up navigation bettertom barrett
2018-02-28-moved server modules into their respecive modulestom barrett
2018-02-28-pretext to adding targettom barrett
2018-02-27-astroids moving slowlytom barrett
2018-02-27-added ability for ships to slow their velocity vector with one keypresstom barrett
2018-02-27-now use velocity and position vector, astroids are now randomly populatedtom barrett
2018-02-27-set up display for navigation systemtom barrett
2018-02-26-figured out way to deserialize using serde_erasedtom barrett
2018-02-23-changed to floats and got vec typetom barrett
2018-02-23prettier way to filtertom barrett
2018-02-23various ways potentially to deserialize?tom barrett
2018-02-23-found way to downcast and created new structtom barrett
2018-02-22-believe found a way to tell if connection has closedtom barrett
2018-02-22-got now a trait which resembles polymorphism for new objectstom barrett
2018-02-21-added all directionstom barrett
2018-02-21-moving engines shows change on dashboardtom barrett
2018-02-21-got engine and dashboard data sendingtom barrett
2018-02-20-starting outtom barrett