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path: root/src/mass.rs
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2019-03-21added acquiring items of tractorbeam and tests, moved control system over to ↵tom barrett
math and gave it constants
2019-03-14fleshing out tractorbeamtom barrett
2019-02-21redid engines, finished simple construction tests, setup recv using less ↵tom barrett
parameters
2019-02-20better mass access functions which improved testing codetom barrett
2019-02-19unified all server->client connection and brought logic to modulestom barrett
2019-02-17gave engines a max accelerationtom barrett
2019-02-14simplified receive pattern even more and moved all controls to the moduletom barrett
2019-02-12added constants file, made so items are referred to by an enum, figured ↵tom barrett
better ways than ship_clone
2019-02-10added vector math and tractorbeam moduletom barrett
2019-02-03bringing to 2018tom barrett
2018-06-27-added elementry construction module, doesnt do anything other than exist as ↵tom barrett
a mass
2018-06-25added item mass, allow stopping of ship, if storage is full item goes into spacetom barrett
2018-06-07-added crude refinery methodstom barrett
2018-06-05frail implementation of miningtom barrett
2018-04-23-split up module.rstom barrett
2018-04-20-made modules their own structs instead of structs with enumerationtom barrett
2018-04-17-added Iron to astroidstom barrett
2018-04-16-conformed connection to naming conventiontom barrett
2018-04-16-removed trait objects and went to structs with enumerations completelytom barrett
2018-04-13moved over to mass struct with enum for typestom barrett
2018-04-12completely restructured code and fixed navigation bugtom barrett
2018-04-11-added mining module (doesnt do anything yet), -added storage and items ↵tom barrett
(also dont do anything) -serialized bools in engines
2018-03-13-added matching velocity vector of target and creating a velocity vector to ↵tom barrett
target
2018-03-05-brought back downcasting, moved connection functions inside the structuretom barrett
2018-03-01-added copying of mass vector, fixed buildmass bug, and allow giving of targettom barrett
2018-02-27-added ability for ships to slow their velocity vector with one keypresstom barrett
2018-02-27-now use velocity and position vector, astroids are now randomly populatedtom barrett
2018-02-26-figured out way to deserialize using serde_erasedtom barrett
2018-02-23-changed to floats and got vec typetom barrett
2018-02-23various ways potentially to deserialize?tom barrett
2018-02-23-found way to downcast and created new structtom barrett
2018-02-22-got now a trait which resembles polymorphism for new objectstom barrett