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2019-03-21
simplified client sending and added more tractorbeam options
tom barrett
2019-03-14
fleshing out tractorbeam
tom barrett
2019-02-20
new naming scheme
tom barrett
2019-02-19
unified all server->client connection and brought logic to modules
tom barrett
2019-02-14
simplified receive pattern even more and moved all controls to the module
tom barrett
2019-02-13
added engine fuel and simplified/unified txrx from server
tom barrett
2019-02-12
added constants file, made so items are referred to by an enum, figured ↵
tom barrett
better ways than ship_clone
2019-02-10
added vector math and tractorbeam module
tom barrett
2019-02-03
bringing to 2018
tom barrett
2018-06-28
-moved over it if let from bad matches
tom barrett
2018-06-27
-added elementry construction module, doesnt do anything other than exist as ↵
tom barrett
a mass
2018-06-26
-moved to enum states for mining and refinery, added mining module knowing ↵
tom barrett
if astroid has no minerals
2018-06-25
added item mass, allow stopping of ship, if storage is full item goes into space
tom barrett
2018-06-07
-added crude refinery methods
tom barrett
2018-06-05
-more clear writing
tom barrett
2018-06-05
-termion output for the dashboard
tom barrett
2018-04-23
-split up module.rs
tom barrett
2018-04-20
-made modules their own structs instead of structs with enumeration
tom barrett
2018-04-20
-moved mining_data init into function
tom barrett
2018-04-17
-moved over to if let to get less indentation
tom barrett
2018-04-16
-removed trait objects and went to structs with enumerations completely
tom barrett
2018-04-13
moved over to mass struct with enum for types
tom barrett
2018-04-12
completely restructured code and fixed navigation bug
tom barrett