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Author
2019-02-21
redid engines, finished simple construction tests, setup recv using less ↵
tom barrett
parameters
2019-02-19
unified all server->client connection and brought logic to modules
tom barrett
2019-02-12
added constants file, made so items are referred to by an enum, figured ↵
tom barrett
better ways than ship_clone
2019-02-10
cleaned up ideas and added the ability to do client <module>
tom barrett
2019-02-10
added vector math and tractorbeam module
tom barrett
2019-02-03
bringing to 2018
tom barrett
2018-06-27
-added elementry construction module, doesnt do anything other than exist as ↵
tom barrett
a mass
2018-06-14
updated dependancies, made it so server still processes events if client ↵
tom barrett
connection is disconnected
2018-06-08
-ability to have login data / server info come in from config file
tom barrett
2018-06-07
-added crude refinery methods
tom barrett
2018-04-23
-split up module.rs
tom barrett
2018-04-20
-made modules their own structs instead of structs with enumeration
tom barrett
2018-04-16
-conformed connection to naming convention
tom barrett
2018-04-16
-removed trait objects and went to structs with enumerations completely
tom barrett
2018-04-13
moved over to mass struct with enum for types
tom barrett
2018-04-12
completely restructured code and fixed navigation bug
tom barrett
2018-04-11
-moved over to hashmap
tom barrett
2018-04-11
-added mining module (doesnt do anything yet), -added storage and items ↵
tom barrett
(also dont do anything) -serialized bools in engines
2018-04-05
-changed all data strings to recv strings (just more appropriate name)
tom barrett
2018-04-05
-changed how data is passed (learned you can serialize a vec) -added ↵
tom barrett
targeting struct to ship and got timer prototype
2018-03-19
-pass module information in a serializable way
tom barrett
2018-03-13
-added matching velocity vector of target and creating a velocity vector to ↵
tom barrett
target
2018-02-28
-moved server modules into their respecive modules
tom barrett
2018-02-27
-now use velocity and position vector, astroids are now randomly populated
tom barrett
2018-02-27
-set up display for navigation system
tom barrett
2018-02-23
-changed to floats and got vec type
tom barrett
2018-02-23
-found way to downcast and created new struct
tom barrett
2018-02-22
-got now a trait which resembles polymorphism for new objects
tom barrett
2018-02-21
-moving engines shows change on dashboard
tom barrett
2018-02-21
-got engine and dashboard data sending
tom barrett
2018-02-20
-starting out
tom barrett