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server.rs
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Author
2019-02-21
redid engines, finished simple construction tests, setup recv using less ↵
tom barrett
parameters
2019-02-19
unified all server->client connection and brought logic to modules
tom barrett
2019-02-12
added constants file, made so items are referred to by an enum, figured ↵
tom barrett
better ways than ship_clone
2019-02-03
bringing to 2018
tom barrett
2018-06-14
updated dependancies, made it so server still processes events if client ↵
tom barrett
connection is disconnected
2018-04-16
-conformed connection to naming convention
tom barrett
2018-04-13
moved over to mass struct with enum for types
tom barrett
2018-04-12
completely restructured code and fixed navigation bug
tom barrett
2018-04-11
-moved over to hashmap
tom barrett
2018-03-19
-pass module information in a serializable way
tom barrett
2018-02-27
-now use velocity and position vector, astroids are now randomly populated
tom barrett
2018-02-23
-changed to floats and got vec type
tom barrett
2018-02-23
-found way to downcast and created new struct
tom barrett
2018-02-22
-got now a trait which resembles polymorphism for new objects
tom barrett
2018-02-21
-moving engines shows change on dashboard
tom barrett
2018-02-21
-got engine and dashboard data sending
tom barrett
2018-02-20
-starting out
tom barrett