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2018-04-05
-cleanup of targeting vars
tom barrett
2018-04-05
-now targeting works after a delay
tom barrett
2018-04-05
-changed how data is passed (learned you can serialize a vec) -added ↵
tom barrett
targeting struct to ship and got timer prototype
2018-03-19
-pass module information in a serializable way
tom barrett
2018-03-13
-added matching velocity vector of target and creating a velocity vector to ↵
tom barrett
target
2018-03-12
-better implementation of server navigation and added range checking of targets
tom barrett
2018-03-05
-brought back downcasting, moved connection functions inside the structure
tom barrett
2018-03-01
-added copying of mass vector, fixed buildmass bug, and allow giving of target
tom barrett
2018-02-28
-got rid of erased-serde, set up navigation better
tom barrett
2018-02-28
-moved server modules into their respecive modules
tom barrett
2018-02-28
-pretext to adding target
tom barrett
2018-02-27
-astroids moving slowly
tom barrett
2018-02-27
-added ability for ships to slow their velocity vector with one keypress
tom barrett
2018-02-27
-now use velocity and position vector, astroids are now randomly populated
tom barrett
2018-02-27
-set up display for navigation system
tom barrett
2018-02-26
-figured out way to deserialize using serde_erased
tom barrett
2018-02-23
-changed to floats and got vec type
tom barrett
2018-02-23
prettier way to filter
tom barrett
2018-02-23
various ways potentially to deserialize?
tom barrett
2018-02-23
-found way to downcast and created new struct
tom barrett
2018-02-22
-believe found a way to tell if connection has closed
tom barrett
2018-02-22
-got now a trait which resembles polymorphism for new objects
tom barrett
2018-02-21
-added all directions
tom barrett
2018-02-21
-moving engines shows change on dashboard
tom barrett
2018-02-21
-got engine and dashboard data sending
tom barrett
2018-02-20
-starting out
tom barrett
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