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Author
2017-11-24
-made men not public, made path just given
Tom Barrett
2017-11-24
-gave threads more time to calculate before joining (would even like to do a ↵
Tom Barrett
non blocking join one day)
2017-11-24
-added threaded path calculation
Tom Barrett
2017-11-24
-made all character variables private
Tom Barrett
-moved path calculation to list level -moved needs_path to a function
2017-11-24
-added giving a grid placement order
Tom Barrett
2017-11-23
-i believe this will be faster
Tom Barrett
2017-11-23
-fixed path bug
Tom Barrett
2017-11-23
-added giving a destination to units
Tom Barrett
2017-11-23
-added pathfinding
Tom Barrett
2017-11-02
- added color constants, fixed some syntax, and changed method of
Tom Barrett
getting potential locations
2017-11-02
-units now move respect impassable locations, syntax more uniform
Tom Barrett
2017-10-25
-moved drawing to the map and out of character
Tom Barrett
-now will just compute free spaces at list level and pass to characters
2017-10-25
-centering now works properly
Tom Barrett
2017-10-24
-centering works more closely
Tom Barrett
2017-10-23
-decent starting point, but centering does not seem to be working
Tom Barrett