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-rw-r--r--src/constants.rs17
-rw-r--r--src/main.rs14
-rw-r--r--src/n1ck.rs39
-rw-r--r--src/tom.rs89
4 files changed, 92 insertions, 67 deletions
diff --git a/src/constants.rs b/src/constants.rs
index 4f87ae4..cc26d4a 100644
--- a/src/constants.rs
+++ b/src/constants.rs
@@ -1,2 +1,19 @@
pub const WIDTH: u32 = 640;
pub const HEIGHT: u32 = 480;
+
+pub const C64_BLACK: [u8; 3] = [0, 0, 0];
+pub const C64_WHITE: [u8; 3] = [255, 255, 255];
+pub const C64_RED: [u8; 3] = [136, 0, 0];
+pub const C64_CYAN: [u8; 3] = [170, 255, 238];
+pub const C64_VIOLET: [u8; 3] = [204, 68, 204];
+pub const C64_GREEN: [u8; 3] = [0, 204, 85];
+pub const C64_BLUE: [u8; 3] = [0, 0, 170];
+pub const C64_YELLOW: [u8; 3] = [238, 238, 119];
+pub const C64_ORANGE: [u8; 3] = [221, 136, 85];
+pub const C64_BROWN: [u8; 3] = [102, 68, 0];
+pub const C64_LIGHT_RED: [u8; 3] = [255, 119, 119];
+pub const C64_DARK_GREY: [u8; 3] = [51, 51, 51];
+pub const C64_GREY: [u8; 3] = [119, 119, 119];
+pub const C64_LIGHT_GREEN: [u8; 3] = [170, 255, 102];
+pub const C64_LIGHT_BLUE: [u8; 3] = [0, 136, 255];
+pub const C64_LIGHT_GREY: [u8; 3] = [187, 187, 187];
diff --git a/src/main.rs b/src/main.rs
index 81b8585..546628f 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -48,7 +48,7 @@ fn gen_viewports() -> Vec<Viewport> {
}
fn main() {
- let surface = GlfwSurface::new(
+ let mut surface = GlfwSurface::new(
WindowDim::Windowed(constants::WIDTH, constants::HEIGHT),
"revision2020",
WindowOpt::default(),
@@ -64,8 +64,8 @@ fn main() {
//let mut stream = audio::init();
//stream.play();
- let (mut tom, surface) = Tom::new(surface);
- let (mut n1ck, mut surface) = N1ck::new(surface);
+ let mut tom = Tom::new();
+ let mut n1ck = N1ck::new();
let viewports = gen_viewports();
@@ -90,13 +90,9 @@ fn main() {
pipeline_state = pipeline_state.set_viewport(*viewport);
pipeline_state = pipeline_state.enable_clear_color(false);
- if i == 0 {
+ if i == 0 || i == 3 {
surface = tom.draw(surface, &back_buffer, &program, &pipeline_state);
- } else if i == 1 {
- surface = n1ck.draw(surface, &back_buffer, &program, &pipeline_state);
- } else if i == 2 {
- surface = tom.draw(surface, &back_buffer, &program, &pipeline_state);
- } else if i == 3 {
+ } else if i == 1 || i == 2 {
surface = n1ck.draw(surface, &back_buffer, &program, &pipeline_state);
}
}
diff --git a/src/n1ck.rs b/src/n1ck.rs
index db77278..721e755 100644
--- a/src/n1ck.rs
+++ b/src/n1ck.rs
@@ -35,37 +35,34 @@ fn alter_vertices(vertices: &mut Vec<Vertex>) {
}
}
+#[derive(Default)]
pub struct N1ck {
vertices: Vec<Vertex>,
- tessalation: Tess,
+ tessalations: Vec<Tess>,
}
impl N1ck {
- pub fn new<T: GraphicsContext>(mut surface: T) -> (N1ck, T) {
+ pub fn new() -> N1ck {
let vertices = gen_vertices();
- let tessalation = TessBuilder::new(&mut surface)
- .add_vertices(&vertices)
- .set_mode(Mode::Triangle)
- .build()
- .unwrap();
+ let tessalations = Vec::new();
- (
- N1ck {
- vertices,
- tessalation,
- },
- surface,
- )
+ N1ck {
+ vertices,
+ tessalations,
+ }
}
pub fn update<T: GraphicsContext>(&mut self, mut surface: T) -> T {
alter_vertices(&mut self.vertices);
- self.tessalation = TessBuilder::new(&mut surface)
- .add_vertices(&self.vertices)
- .set_mode(Mode::Triangle)
- .build()
- .unwrap();
+ self.tessalations.clear();
+ self.tessalations.push(
+ TessBuilder::new(&mut surface)
+ .add_vertices(&self.vertices)
+ .set_mode(Mode::Triangle)
+ .build()
+ .unwrap(),
+ );
surface
}
@@ -83,7 +80,9 @@ impl N1ck {
|_pipeline, mut shd_gate| {
shd_gate.shade(&program, |_, mut rdr_gate| {
rdr_gate.render(&RenderState::default(), |mut tess_gate| {
- tess_gate.render(self.tessalation.slice(..));
+ for tessalation in self.tessalations.iter() {
+ tess_gate.render(tessalation.slice(..));
+ }
});
});
},
diff --git a/src/tom.rs b/src/tom.rs
index dfdc846..b4e89f7 100644
--- a/src/tom.rs
+++ b/src/tom.rs
@@ -6,66 +6,77 @@ use luminance::shader::program::Program;
use luminance::tess::{Mode, Tess, TessBuilder, TessSliceIndex};
use luminance::texture::Dim2;
+use crate::constants;
use crate::vertex::{Vertex, VertexPosition, VertexRGB, VertexSemantics};
-fn gen_vertices() -> Vec<Vertex> {
+fn gen_rectangle(x1: f32, y1: f32, x2: f32, y2: f32, color: [u8; 3]) -> Vec<Vertex> {
let mut vertices: Vec<Vertex> = Vec::new();
vertices.push(Vertex {
- position: VertexPosition::new([-0.5, -0.5]),
- color: VertexRGB::new([255, 0, 0]),
+ position: VertexPosition::new([x1, y1]),
+ color: VertexRGB::new(color),
});
+
vertices.push(Vertex {
- position: VertexPosition::new([0.5, -0.5]),
- color: VertexRGB::new([0, 255, 0]),
+ position: VertexPosition::new([x1, y2]),
+ color: VertexRGB::new(color),
});
+
+ vertices.push(Vertex {
+ position: VertexPosition::new([x2, y2]),
+ color: VertexRGB::new(color),
+ });
+
vertices.push(Vertex {
- position: VertexPosition::new([0.0, 0.5]),
- color: VertexRGB::new([0, 0, 255]),
+ position: VertexPosition::new([x2, y1]),
+ color: VertexRGB::new(color),
});
vertices
}
-fn alter_vertices(vertices: &mut Vec<Vertex>) {
- for vertex in vertices {
- if vertex.color[0] < 255 {
- vertex.color[0] += 1;
- }
- }
+fn gen_border() -> Vec<Vec<Vertex>> {
+ let mut vertices: Vec<Vec<Vertex>> = Vec::new();
+
+ vertices.push(gen_rectangle(-1.0, -1.0, 1.0, -0.9, constants::C64_RED));
+
+ vertices.push(gen_rectangle(-1.0, -1.0, -0.9, 1.0, constants::C64_GREEN));
+
+ vertices.push(gen_rectangle(-1.0, 1.0, 1.0, 0.9, constants::C64_BLUE));
+
+ vertices.push(gen_rectangle(0.9, 1.0, 1.0, -1.0, constants::C64_VIOLET));
+
+ vertices
}
+#[derive(Default)]
pub struct Tom {
- vertices: Vec<Vertex>,
- tessalation: Tess,
+ vertices: Vec<Vec<Vertex>>,
+ tessalations: Vec<Tess>,
}
impl Tom {
- pub fn new<T: GraphicsContext>(mut surface: T) -> (Tom, T) {
- let vertices = gen_vertices();
- let tessalation = TessBuilder::new(&mut surface)
- .add_vertices(&vertices)
- .set_mode(Mode::Triangle)
- .build()
- .unwrap();
-
- (
- Tom {
- vertices,
- tessalation,
- },
- surface,
- )
+ pub fn new() -> Tom {
+ let vertices = gen_border();
+ let tessalations = Vec::new();
+
+ Tom {
+ vertices,
+ tessalations,
+ }
}
pub fn update<T: GraphicsContext>(&mut self, mut surface: T) -> T {
- alter_vertices(&mut self.vertices);
-
- self.tessalation = TessBuilder::new(&mut surface)
- .add_vertices(&self.vertices)
- .set_mode(Mode::Triangle)
- .build()
- .unwrap();
+ self.tessalations.clear();
+ for vertices in self.vertices.iter() {
+ self.tessalations.push(
+ TessBuilder::new(&mut surface)
+ .add_vertices(vertices)
+ .set_mode(Mode::TriangleFan)
+ .build()
+ .unwrap(),
+ );
+ }
surface
}
@@ -83,7 +94,9 @@ impl Tom {
|_pipeline, mut shd_gate| {
shd_gate.shade(&program, |_, mut rdr_gate| {
rdr_gate.render(&RenderState::default(), |mut tess_gate| {
- tess_gate.render(self.tessalation.slice(..));
+ for tessalation in self.tessalations.iter() {
+ tess_gate.render(tessalation.slice(..));
+ }
});
});
},