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ggez game demo
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2019-08-19
created abstraction between world and game, added temlate for dialogtrees
tom barrett
2019-07-24
dialog box
tom barrett
2019-07-23
state -> world, moved struct members to private
tom barrett
2019-07-07
reorganized
tom barrett
2019-07-05
removed math, operable to map and layers, on the way to merging tile and frame
tom barrett
2019-07-04
moved animation file, moved player function to enitity, tile now uses ↵
tom barrett
animation, move drawing from npc tile player to animation
2019-07-03
refactored how entities work
tom barrett
2019-07-02
entities now spawn on points
tom barrett
2019-07-01
simpilfied interfaces and added new xml properties
tom barrett
2019-06-22
now draw at the tile level
tom barrett
2019-06-19
camera now doesnt display unused map
tom barrett
2019-06-18
much better way of receiving xml
tom barrett
2019-06-18
added camera struct, moved map drawing to map struct, now draws a character ↵
tom barrett
that moves
2019-06-17
moved state file
tom barrett
2019-06-16
layers now supported
tom barrett
2019-06-16
created new parser
tom barrett