Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-24 | dialog box | tom barrett | |
2019-07-23 | state -> world, moved struct members to private | tom barrett | |
2019-07-07 | reorganized | tom barrett | |
2019-07-05 | removed math, operable to map and layers, on the way to merging tile and frame | tom barrett | |
2019-07-04 | moved animation file, moved player function to enitity, tile now uses ↵ | tom barrett | |
animation, move drawing from npc tile player to animation | |||
2019-07-03 | refactored how entities work | tom barrett | |
2019-07-02 | entities now spawn on points | tom barrett | |
2019-07-01 | simpilfied interfaces and added new xml properties | tom barrett | |
2019-06-22 | now draw at the tile level | tom barrett | |
2019-06-19 | camera now doesnt display unused map | tom barrett | |
2019-06-18 | much better way of receiving xml | tom barrett | |
2019-06-18 | added camera struct, moved map drawing to map struct, now draws a character ↵ | tom barrett | |
that moves | |||
2019-06-17 | moved state file | tom barrett | |
2019-06-16 | layers now supported | tom barrett | |
2019-06-16 | created new parser | tom barrett | |