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-rw-r--r--src/animations.rs25
-rw-r--r--src/tile.rs49
2 files changed, 55 insertions, 19 deletions
diff --git a/src/animations.rs b/src/animations.rs
index d19a8ff..e2cc009 100644
--- a/src/animations.rs
+++ b/src/animations.rs
@@ -1,9 +1,9 @@
-use ggez::graphics::{spritebatch::SpriteBatch, DrawParam};
-use ggez::nalgebra::{Point2, Vector2};
+use ggez::graphics::spritebatch::SpriteBatch;
+use ggez::nalgebra::Point2;
+use rand::Rng;
use std::collections::HashMap;
use std::time::Instant;
-use crate::constants;
use crate::entity::Action;
use crate::tile::{flip, Tile};
use crate::tileset::Tileset;
@@ -30,7 +30,13 @@ impl Animation {
pub fn update(&mut self) {
if let Some(mut i) = self.frames.iter().position(|a| a == &self.current) {
- if let Some(delay) = self.current.properties.delay {
+ if let Some(mut delay) = self.current.properties.delay {
+ if let Some(scramble_delay) = self.current.properties.scramble_delay {
+ if scramble_delay {
+ delay = rand::thread_rng().gen_range(delay as f32 * 0.6, delay as f32 * 1.4)
+ as usize;
+ }
+ }
if self.timer.elapsed().as_millis() > delay as u128 {
i = if i == self.frames.len() - 1 { 0 } else { i + 1 };
self.current = self.frames[i].clone();
@@ -43,16 +49,7 @@ impl Animation {
}
pub fn draw(&self, spritebatch: &mut SpriteBatch, position: Point2<f32>) {
- if self.current.properties.visible.is_none() {
- spritebatch.add(
- DrawParam::default()
- .src(self.current.source)
- .rotation(self.current.properties.rotation)
- .offset(Point2::new(0.5, 0.5))
- .dest(position)
- .scale(Vector2::new(constants::TILE_SCALE, constants::TILE_SCALE)),
- );
- }
+ self.current.draw(spritebatch, position);
}
}
diff --git a/src/tile.rs b/src/tile.rs
index 9e92fef..c86706f 100644
--- a/src/tile.rs
+++ b/src/tile.rs
@@ -1,7 +1,9 @@
-use ggez::graphics::Rect;
+use ggez::graphics::{spritebatch::SpriteBatch, DrawParam, Rect};
+use ggez::nalgebra::{Point2, Vector2};
use std::f32::consts::PI;
use xml::reader::XmlEvent;
+use crate::constants;
use crate::xmlelements::XMLElements;
#[derive(Clone, Debug, PartialEq)]
@@ -14,6 +16,24 @@ impl Tile {
pub fn new(source: Rect, properties: Properties) -> Tile {
Tile { source, properties }
}
+
+ pub fn draw(&self, spritebatch: &mut SpriteBatch, position: Point2<f32>) {
+ let draw = match self.properties.visible {
+ Some(draw) => draw,
+ None => true,
+ };
+
+ if draw {
+ spritebatch.add(
+ DrawParam::default()
+ .src(self.source)
+ .rotation(self.properties.rotation)
+ .offset(Point2::new(0.5, 0.5))
+ .dest(position)
+ .scale(Vector2::new(constants::TILE_SCALE, constants::TILE_SCALE)),
+ );
+ }
+ }
}
impl Default for Tile {
@@ -28,6 +48,7 @@ pub struct Properties {
pub rotation: f32,
pub keyframe: Option<usize>,
pub delay: Option<usize>,
+ pub scramble_delay: Option<bool>,
pub spawn: Option<String>,
pub visible: Option<bool>,
}
@@ -42,21 +63,38 @@ impl Properties {
Ok(keyframe) => keyframe.parse().ok(),
Err(_) => None,
};
- let delay = match XMLElements::get_attribute_value(&properties_elements, "delay") {
- Ok(delay) => delay.parse().ok(),
- Err(_) => None,
- };
let spawn = XMLElements::get_attribute_value(&properties_elements, "spawn").ok();
let visible = match XMLElements::get_attribute_value(&properties_elements, "visible") {
Ok(visible) => visible.parse().ok(),
Err(_) => None,
};
+ let delay = match XMLElements::get_attribute_value(&properties_elements, "delay") {
+ Ok(delay) => delay.parse().ok(),
+ Err(_) => None,
+ };
+ let scramble_delay =
+ match XMLElements::get_attribute_value(&properties_elements, "scramble_delay") {
+ Ok(scramble_delay) => scramble_delay.parse().ok(),
+ Err(_) => None,
+ };
+
+ /*
+ if scramble_delay {
+ println!("in");
+ let mut rng = rand::thread_rng();
+ let d = delay.unwrap() as f32;
+ let normal = Normal::new(d, d * 0.50).unwrap();
+ delay = Some(normal.sample(&mut rng) as usize);
+ println!("{:?}", delay);
+ }
+ */
Properties {
rotation: 0.0,
entity,
keyframe,
delay,
+ scramble_delay,
spawn,
visible,
}
@@ -70,6 +108,7 @@ impl Default for Properties {
entity: None,
keyframe: None,
delay: None,
+ scramble_delay: None,
spawn: None,
visible: None,
}