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-rw-r--r--src/constants.rs2
-rw-r--r--src/dialogbox.rs89
-rw-r--r--src/game.rs7
3 files changed, 81 insertions, 17 deletions
diff --git a/src/constants.rs b/src/constants.rs
index 041d210..b7f01d5 100644
--- a/src/constants.rs
+++ b/src/constants.rs
@@ -16,3 +16,5 @@ pub const FLIP_A: usize = FLIP_D | FLIP_H | FLIP_V;
use ggez::graphics::Color;
pub const PURPLE: Color = Color::new(0.4, 0.0, 0.2, 1.0);
+pub const GOLD: Color = Color::new(1.0, 0.872, 0.376, 1.0);
+pub const WHITE: Color = Color::new(1.0, 1.0, 1.0, 1.0);
diff --git a/src/dialogbox.rs b/src/dialogbox.rs
index f2909d1..7e140ba 100644
--- a/src/dialogbox.rs
+++ b/src/dialogbox.rs
@@ -35,8 +35,7 @@ impl DialogTree {
#[derive(Clone)]
pub struct DialogBox {
- dialogtree: Option<DialogTree>,
- dialog: Option<Dialog>,
+ display: Option<(Dialog, DialogTree, usize)>,
font: Font,
mesh: Mesh,
conf: Conf,
@@ -47,8 +46,7 @@ impl DialogBox {
let conf = Conf::new();
DialogBox {
- dialogtree: None,
- dialog: None,
+ display: None,
font: Font::new(context, "/fonts/SONORM__.ttf").unwrap(),
mesh: MeshBuilder::new()
.rectangle(
@@ -68,17 +66,13 @@ impl DialogBox {
}
pub fn is_visible(&self) -> bool {
- self.dialogtree.is_some()
+ self.display.is_some()
}
- pub fn update(&mut self) {
- if self.dialogtree.is_none() {
- self.dialog = None;
- }
- }
+ pub fn update(&mut self) {}
pub fn draw(&self, context: &mut Context) -> GameResult {
- if let Some(dialog) = &self.dialog {
+ if let Some((dialog, _, selected_response)) = &self.display {
let text = Text::new(
TextFragment::new(dialog.text.as_str())
.font(self.font)
@@ -94,15 +88,80 @@ impl DialogBox {
2.6 * self.conf.window_mode.height / 4.0,
)),
)?;
+
+ for (i, response) in dialog.responses.iter().enumerate() {
+ let color = if &i == selected_response {
+ constants::GOLD
+ } else {
+ constants::WHITE
+ };
+
+ let text = Text::new(
+ TextFragment::new(response.1.as_str())
+ .font(self.font)
+ .scale(Scale::uniform(40.0)),
+ );
+
+ graphics::draw(
+ context,
+ &text,
+ DrawParam::default()
+ .dest(Point2::new(
+ self.conf.window_mode.width * 0.11,
+ (2.6 + (0.25 * (i + 1) as f32)) * self.conf.window_mode.height / 4.0,
+ ))
+ .color(color),
+ )?;
+ }
}
Ok(())
}
- pub fn give_dialogtree(&mut self, dialogtree: Option<DialogTree>) {
- self.dialogtree = dialogtree;
- if let Some(dialogtree) = &self.dialogtree {
- self.dialog = dialogtree.dialogs.get(&0).cloned();
+ pub fn populate_display(&mut self, dialogtree: Option<DialogTree>) {
+ if let Some(dialogtree) = &dialogtree {
+ let dialog = dialogtree.dialogs.get(&0).unwrap();
+ self.display = Some((dialog.clone(), dialogtree.clone(), 0));
+ } else {
+ self.display = None;
+ }
+ }
+
+ pub fn choose_reponse(&mut self) {
+ if let Some((dialog, dialogtree, selected_response)) = &self.display.clone() {
+ if let Some(selected_dialog) = dialog.responses.get(*selected_response) {
+ if let Some(new_dialog) = dialogtree.dialogs.get(&selected_dialog.0) {
+ self.display = Some((new_dialog.clone(), dialogtree.clone(), 0));
+ }
+ }
+ }
+ }
+
+ pub fn next_response(&mut self) {
+ if let Some((dialog, dialogtree, selected_response)) = &self.display.clone() {
+ let new_selected_response =
+ if Some(*selected_response) < dialog.responses.len().checked_sub(1) {
+ selected_response + 1
+ } else {
+ 0
+ };
+
+ self.display = Some((dialog.clone(), dialogtree.clone(), new_selected_response));
+ }
+ }
+
+ pub fn prev_response(&mut self) {
+ if let Some((dialog, dialogtree, selected_response)) = &self.display.clone() {
+ let new_selected_response = if selected_response == &0 {
+ match dialog.responses.len().checked_sub(1) {
+ Some(i) => i,
+ None => 0,
+ }
+ } else {
+ selected_response - 1
+ };
+
+ self.display = Some((dialog.clone(), dialogtree.clone(), new_selected_response));
}
}
}
diff --git a/src/game.rs b/src/game.rs
index 8e86b99..ebf5ffa 100644
--- a/src/game.rs
+++ b/src/game.rs
@@ -37,7 +37,7 @@ impl EventHandler for Game {
self.camera.give_center(self.world.player.get_position());
if !self.world.player_in_talking_range() {
- self.dialogbox.give_dialogtree(None);
+ self.dialogbox.populate_display(None);
}
self.dialogbox.update();
@@ -78,7 +78,10 @@ impl EventHandler for Game {
if !repeat {
match keycode {
KeyCode::Q => context.continuing = false,
- KeyCode::E => self.dialogbox.give_dialogtree(self.world.get_dialogtree()),
+ KeyCode::E => self.dialogbox.populate_display(self.world.get_dialogtree()),
+ KeyCode::J => self.dialogbox.next_response(),
+ KeyCode::K => self.dialogbox.prev_response(),
+ KeyCode::Return => self.dialogbox.choose_reponse(),
_ => self.world.give_key_down(keycode),
}
}