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-rw-r--r--src/player.rs64
1 files changed, 20 insertions, 44 deletions
diff --git a/src/player.rs b/src/player.rs
index e9c3a75..6e2bf06 100644
--- a/src/player.rs
+++ b/src/player.rs
@@ -1,42 +1,38 @@
use ggez::event::KeyCode;
use ggez::graphics::{spritebatch::SpriteBatch, DrawParam, Rect};
use ggez::nalgebra::{Point2, Vector2};
-use ggez::timer::check_update_time;
-use ggez::Context;
use std::collections::HashMap;
+use std::time::Instant;
use crate::constants;
+use crate::math::next_source;
+use crate::tileset::Tileset;
pub struct Player {
pub position: Point2<f32>,
state: PlayerState,
- tile: Rect,
- animation: Vec<(usize, Rect)>,
+ source: Rect,
+ timer: Instant,
+ animation: Option<Vec<(usize, Rect)>>,
animations: HashMap<PlayerState, Vec<(usize, Rect)>>,
map_height: f32,
map_width: f32,
}
impl Player {
- pub fn new(dimensions: (f32, f32)) -> Player {
+ pub fn new(tileset: &Tileset, dimensions: (f32, f32)) -> Player {
let mut animations = HashMap::new();
- let mut idle = Vec::new();
- idle.push((1, Rect::new(0.0, 0.0, 0.2, 0.2)));
- idle.push((1, Rect::new(0.2, 0.0, 0.2, 0.2)));
-
- let mut moving_right = Vec::new();
- moving_right.push((1, Rect::new(0.4, 0.0, 0.2, 0.2)));
- moving_right.push((1, Rect::new(0.6, 0.0, 0.2, 0.2)));
-
- animations.insert(PlayerState::Idle, idle);
- animations.insert(PlayerState::MovingRight, moving_right);
+ let mut source = tileset.get_rect_by_entity("player-top");
+ source.h += tileset.get_rect_by_entity("player-bottom").h;
+ animations.insert(PlayerState::Idle, vec![(1, source)]);
Player {
position: Point2::new(0.0, 0.0),
state: PlayerState::Idle,
- tile: Rect::zero(),
- animation: Vec::new(),
+ source,
+ timer: Instant::now(),
+ animation: None,
animations,
map_width: dimensions.0,
map_height: dimensions.1,
@@ -45,16 +41,20 @@ impl Player {
pub fn draw(&self, spritebatch: &mut SpriteBatch) {
let draw_param = DrawParam::default()
- .src(self.tile)
+ .src(self.source)
.dest(self.position)
.scale(Vector2::new(constants::TILE_SCALE, constants::TILE_SCALE));
spritebatch.add(draw_param);
}
- pub fn update(&mut self, context: &mut Context) {
+ pub fn update(&mut self) {
self.move_position();
- self.find_tile(context);
+
+ self.animation = self.animations.get(&self.state).cloned();
+ let (source, timer) = next_source(self.source, &self.animation, self.timer);
+ self.source = source;
+ self.timer = timer;
}
fn move_position(&mut self) {
@@ -98,30 +98,6 @@ impl Player {
}
}
- fn find_tile(&mut self, context: &mut Context) {
- self.animation = match self.animations.get(&self.state) {
- Some(animation) => animation.to_vec(),
- None => self.animations.get(&PlayerState::Idle).unwrap().to_vec(),
- };
-
- let index = match self.animation.iter().position(|a| a.1 == self.tile) {
- Some(index) => {
- if check_update_time(context, self.animation[index].0 as u32) {
- index + 1
- } else {
- index
- }
- }
- None => 0,
- };
-
- if index == self.animation.len() {
- self.tile = self.animation[0].1;
- } else {
- self.tile = self.animation[index].1;
- }
- }
-
pub fn give_key_down(&mut self, keycode: KeyCode) {
let original_state = self.state.clone();