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-rw-r--r--src/game.rs81
1 files changed, 81 insertions, 0 deletions
diff --git a/src/game.rs b/src/game.rs
new file mode 100644
index 0000000..2eabcb2
--- /dev/null
+++ b/src/game.rs
@@ -0,0 +1,81 @@
+use ggez::event::{EventHandler, KeyCode, KeyMods};
+use ggez::graphics::{self, spritebatch::SpriteBatch, DrawParam, FilterMode, Image, WrapMode};
+use ggez::{Context, GameResult};
+
+use crate::camera::Camera;
+use crate::dialogbox::DialogBox;
+use crate::entity::Operable;
+use crate::world::World;
+
+pub struct Game {
+ world: World,
+ spritebatch: SpriteBatch,
+ dialogbox: DialogBox,
+ camera: Camera,
+}
+
+impl Game {
+ pub fn new(context: &mut Context) -> GameResult<Game> {
+ let mut image = Image::new(context, "/tileset.png")?;
+ image.set_filter(FilterMode::Nearest);
+ image.set_wrap(WrapMode::Mirror, WrapMode::Mirror);
+ let world = World::new(context);
+ let dimensions = world.get_dimensions();
+
+ Ok(Game {
+ world,
+ spritebatch: SpriteBatch::new(image),
+ dialogbox: DialogBox::new(context),
+ camera: Camera::new(dimensions),
+ })
+ }
+}
+
+impl EventHandler for Game {
+ fn update(&mut self, _context: &mut Context) -> GameResult {
+ self.world.update();
+ self.camera.give_center(self.world.player.get_position());
+ self.dialogbox.update();
+ Ok(())
+ }
+
+ fn draw(&mut self, context: &mut Context) -> GameResult {
+ graphics::clear(context, graphics::BLACK);
+
+ self.world.draw(&mut self.spritebatch);
+
+ graphics::draw(
+ context,
+ &self.spritebatch,
+ DrawParam::default().dest(self.camera.draw),
+ )?;
+
+ self.dialogbox.draw(context)?;
+
+ self.spritebatch.clear();
+
+ graphics::present(context)?;
+
+ Ok(())
+ }
+
+ fn key_up_event(&mut self, _: &mut Context, keycode: KeyCode, _: KeyMods) {
+ self.world.give_key_up(keycode);
+ }
+
+ fn key_down_event(
+ &mut self,
+ context: &mut Context,
+ keycode: KeyCode,
+ _: KeyMods,
+ repeat: bool,
+ ) {
+ if !repeat {
+ match keycode {
+ KeyCode::Q => context.continuing = false,
+ KeyCode::E => self.dialogbox.give_dialogtree(self.world.get_dialogtree()),
+ _ => self.world.give_key_down(keycode),
+ }
+ }
+ }
+}