diff options
Diffstat (limited to 'src/animation.rs')
-rw-r--r-- | src/animation.rs | 144 |
1 files changed, 90 insertions, 54 deletions
diff --git a/src/animation.rs b/src/animation.rs index 24932b2..bc7e493 100644 --- a/src/animation.rs +++ b/src/animation.rs @@ -1,81 +1,117 @@ use ggez::graphics::Rect; use std::collections::HashMap; -use std::f32::consts::PI; use std::time::Instant; use crate::entity::Action; use crate::tileset::Tileset; -#[derive(Clone)] +#[derive(Clone, PartialEq)] +pub struct Frame { + pub source: Rect, + pub delay: Option<usize>, + pub rotation: f32, +} + +impl Frame { + pub fn new(source: Rect, delay: Option<usize>, rotation: f32) -> Frame { + Frame { + source, + delay, + rotation, + } + } +} + +#[derive(Clone, PartialEq)] pub struct Animation { - pub animation: Vec<(usize, Rect)>, - pub animations: HashMap<Action, Vec<(usize, Rect)>>, + pub frames: Vec<Frame>, pub timer: Instant, - pub source: Rect, + pub current: Frame, } impl Animation { - pub fn new(tileset: &Tileset) -> Animation { - let mut animations = HashMap::new(); + pub fn new() -> Animation { + Animation { + current: Frame::new(Rect::zero(), None, 0.0), + timer: Instant::now(), + frames: Vec::new(), + } + } - let mut source = tileset.get_tile_by_entity_keyframe("player-top", 0); - source.h += tileset.get_tile_by_entity_keyframe("player-bottom", 0).h; - animations.insert(Action::IdleLeft, vec![(1, source)]); + pub fn give_frames(&mut self, frames: Vec<Frame>) { + self.frames = frames; + } - let mut moving = tileset.get_tile_by_entity_keyframe("player-top", 1); - moving.h += tileset.get_tile_by_entity_keyframe("player-bottom", 1).h; + pub fn update(&mut self) { + if let Some(mut i) = self.frames.iter().position(|a| a == &self.current) { + if let Some(delay) = self.current.delay { + if self.timer.elapsed().as_millis() > delay as u128 { + i = if i == self.frames.len() - 1 { 0 } else { i + 1 }; + self.current = self.frames[i].clone(); + self.timer = Instant::now(); + } + } + } else if !self.frames.is_empty() { + self.current = self.frames[0].clone(); + } + } +} - animations.insert(Action::MovingLeft, vec![(100, source), (100, moving)]); - animations.insert(Action::MovingUpLeft, vec![(100, source), (100, moving)]); - animations.insert(Action::MovingDownLeft, vec![(100, source), (100, moving)]); +#[derive(Clone)] +pub struct Animations { + pub available: HashMap<Action, Animation>, + pub current: Animation, +} - source = flip(source); - moving = flip(moving); +impl Animations { + pub fn new(tileset: &Tileset) -> Animations { + let mut available = HashMap::new(); - animations.insert(Action::IdleRight, vec![(1, source)]); + let mut idle = tileset.get_frame_by_entity_keyframe("player-top", 0); + idle.source.h += tileset + .get_frame_by_entity_keyframe("player-bottom", 0) + .source + .h; - animations.insert(Action::MovingRight, vec![(100, source), (100, moving)]); - animations.insert(Action::MovingUpRight, vec![(100, source), (100, moving)]); - animations.insert(Action::MovingDownRight, vec![(100, source), (100, moving)]); + let mut animation = Animation::new(); + animation.give_frames(vec![idle.clone()]); + available.insert(Action::IdleLeft, animation.clone()); - Animation { - animations, - source, - timer: Instant::now(), - animation: Vec::new(), - } - } + let mut moving = tileset.get_frame_by_entity_keyframe("player-top", 1); + moving.source.h += tileset + .get_frame_by_entity_keyframe("player-bottom", 1) + .source + .h; - pub fn update(&mut self, action: &Action) { - self.animation = self.animations.get(&action).cloned().unwrap_or_default(); - let (source, timer) = next_source(self.source, &self.animation, self.timer); - self.source = source; - self.timer = timer; - } -} + animation.give_frames(vec![idle.clone(), moving.clone()]); + available.insert(Action::MovingLeft, animation.clone()); + available.insert(Action::MovingUpLeft, animation.clone()); + available.insert(Action::MovingDownLeft, animation.clone()); + + animation.give_frames(vec![flip(idle.clone())]); + available.insert(Action::IdleRight, animation.clone()); -pub fn next_source(source: Rect, animation: &[(usize, Rect)], timer: Instant) -> (Rect, Instant) { - if let Some(mut i) = animation.iter().position(|a| a.1 == source) { - if timer.elapsed().as_millis() > animation[i].0 as u128 { - i = if i == animation.len() - 1 { 0 } else { i + 1 }; - (animation[i].1, Instant::now()) - } else { - (source, timer) + animation.give_frames(vec![flip(idle.clone()), flip(moving.clone())]); + available.insert(Action::MovingRight, animation.clone()); + available.insert(Action::MovingUpRight, animation.clone()); + available.insert(Action::MovingDownRight, animation.clone()); + + Animations { + available, + current: Animation::new(), } - } else if !animation.is_empty() { - (animation[0].1, timer) - } else { - (source, timer) } -} -pub fn convert_angle_to_rad(angle: f32) -> f32 { - angle * (PI / 180.0) + pub fn update(&mut self, action: &Action) { + let animation = self.available.get(&action).cloned().unwrap(); + self.current.give_frames(animation.frames); + self.current.update(); + } } -pub fn flip(rect: Rect) -> Rect { - let mut r = rect; - r.x *= -1.0; - r.x -= rect.w; - r +pub fn flip(frame: Frame) -> Frame { + let mut f = frame.clone(); + f.source.x *= -1.0; + f.source.x -= frame.source.w; + f } |