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#include "entity.hpp"
void Entity::Init(Window m)
{
renderer = m.getRenderer();
rect.y = rand()%640;
rect.x = rand()%1080;
}
void Entity::Init(Window m, Location z)
{
renderer = m.getRenderer();
rect.y = z.y;
rect.x = z.x;
}
void Entity::Place()
{
if(type == 1)
SDL_SetRenderDrawColor(renderer,255,0,255,255);
else
SDL_SetRenderDrawColor(renderer,0,255,0,255);
SDL_RenderDrawRect(renderer, &rect);
SDL_SetRenderDrawColor(renderer,0,0,0,255);
}
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