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#include "creature.hpp"
Creature::Creature(Window m, std::string s)
{
texture = loadTexture(s, m);
renderer = m.getRenderer();
health = 500;
maxHealth = 1000;
hunger = 0;
L.y=rand()%800;
L.x=rand()%1200;
type = 1;
hasTarget = false;
able = true;
}
void Creature::Behavior()
{
health-=1;
this->Priority();
this->Action();
}
void Creature::Priority()
{
for(list <Entity*>::iterator it = N.begin(); it!=N.end(); it++){
if((*it)->getType() == 2){
if(!hasTarget){
target = *it;
hasTarget = true;
}
else
break;
}
}
}
void Creature::Action()
{
//cout << "My coords:" << L.x << "," << L.y << endl;
cout << "Mytcoords:" << target->getLocation().x << "," << target->getLocation().y << endl << endl;
if(hasTarget){
if(Distance(L,target->getLocation())<5){
target->eat();
health+=1000;
}
if(target->getAmount()==0){
hasTarget = false;
cout << "done\n";
}
}
//Makes moves towards target coordinates
if(L.x==target->getLocation().x)
{
if(L.y<target->getLocation().y)
L.y+=speed;
else
L.y-=speed;
}
else if(L.y==target->getLocation().y)
{
if(L.x<target->getLocation().x)
L.x+=speed;
else
L.x-=speed;
}
else if(L.x<target->getLocation().x)
{
if(L.y<target->getLocation().y)
{
L.x+=speed;
L.y+=speed;
}
else
{
L.x+=speed;
L.y-=speed;
}
}
else if (L.x>target->getLocation().x)
{
if(L.y<target->getLocation().y)
{
L.x-=speed;
L.y+=speed;
}
else
{
L.x-=speed;
L.y-=speed;
}
}
}
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