#ifndef resource_h
#define resource_h
#include "entity.hpp"
class Resource: public Entity
{
public:
Resource(Window m, SDL_Rect Rect);
void eat(int bite);
int getAmount(){return amount;};
void grow();
int map(int x, int inMin, int inMax, int outMin, int outMax);
private:
int amount;
int growAmount;
};
#endif