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#ifndef entity_h
#define entity_h

#include "window.hpp"
#include "location.hpp"

class Entity
{
	public:
		void Place();
		SDL_Texture* loadTexture(std::string path, Window main);
        Location getLocation(){return L;};
        int getType(){return type;};
        virtual void eat(void) {};
        virtual int getAmount(void) {}; 

	protected:
        Location L;
		int height, width;  //Dimensions of image on window
		int degrees = 0;
		int type = 0;
        SDL_Texture* texture;
		SDL_Renderer* renderer;
};

#endif