From 74c6854fd8dcbaee736ac0421805ff1e03c4a1e2 Mon Sep 17 00:00:00 2001 From: iamn1ck Date: Sun, 19 Feb 2017 07:00:34 -0600 Subject: -quadtree and opengl rendering are now in the master branch ! -using sdl_rect for location and size ended up being not so great due to it not having floats, so we reverted back to using location -much, much refractoring is now needed --- inc/glm/detail/func_trigonometric.hpp | 205 ++++++++++++++++++++++++++++++++++ 1 file changed, 205 insertions(+) create mode 100644 inc/glm/detail/func_trigonometric.hpp (limited to 'inc/glm/detail/func_trigonometric.hpp') diff --git a/inc/glm/detail/func_trigonometric.hpp b/inc/glm/detail/func_trigonometric.hpp new file mode 100644 index 0000000..d4d6090 --- /dev/null +++ b/inc/glm/detail/func_trigonometric.hpp @@ -0,0 +1,205 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/detail/func_trigonometric.hpp +/// @date 2008-08-01 / 2011-06-15 +/// @author Christophe Riccio +/// +/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions +/// +/// @defgroup core_func_trigonometric Angle and Trigonometry Functions +/// @ingroup core +/// +/// Function parameters specified as angle are assumed to be in units of radians. +/// In no case will any of these functions result in a divide by zero error. If +/// the divisor of a ratio is 0, then results will be undefined. +/// +/// These all operate component-wise. The description is per component. +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +#include "setup.hpp" +#include "precision.hpp" + +namespace glm +{ + /// @addtogroup core_func_trigonometric + /// @{ + + /// Converts degrees to radians and returns the result. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL radians man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType radians(vecType const & degrees); + + /// Converts radians to degrees and returns the result. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL degrees man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType degrees(vecType const & radians); + + /// The standard trigonometric sine function. + /// The values returned by this function will range from [-1, 1]. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL sin man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType sin(vecType const & angle); + + /// The standard trigonometric cosine function. + /// The values returned by this function will range from [-1, 1]. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL cos man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType cos(vecType const & angle); + + /// The standard trigonometric tangent function. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL tan man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType tan(vecType const & angle); + + /// Arc sine. Returns an angle whose sine is x. + /// The range of values returned by this function is [-PI/2, PI/2]. + /// Results are undefined if |x| > 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL asin man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType asin(vecType const & x); + + /// Arc cosine. Returns an angle whose sine is x. + /// The range of values returned by this function is [0, PI]. + /// Results are undefined if |x| > 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL acos man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType acos(vecType const & x); + + /// Arc tangent. Returns an angle whose tangent is y/x. + /// The signs of x and y are used to determine what + /// quadrant the angle is in. The range of values returned + /// by this function is [-PI, PI]. Results are undefined + /// if x and y are both 0. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL atan man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType atan(vecType const & y, vecType const & x); + + /// Arc tangent. Returns an angle whose tangent is y_over_x. + /// The range of values returned by this function is [-PI/2, PI/2]. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL atan man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType atan(vecType const & y_over_x); + + /// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2 + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL sinh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType sinh(vecType const & angle); + + /// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2 + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL cosh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType cosh(vecType const & angle); + + /// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL tanh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType tanh(vecType const & angle); + + /// Arc hyperbolic sine; returns the inverse of sinh. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL asinh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType asinh(vecType const & x); + + /// Arc hyperbolic cosine; returns the non-negative inverse + /// of cosh. Results are undefined if x < 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL acosh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType acosh(vecType const & x); + + /// Arc hyperbolic tangent; returns the inverse of tanh. + /// Results are undefined if abs(x) >= 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL atanh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType atanh(vecType const & x); + + /// @} +}//namespace glm + +#include "func_trigonometric.inl" -- cgit v1.2.3