Age | Commit message (Collapse) | Author |
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-reimplemented corpses
-implemented hunger and starving (if creature is starving they will eat corpses and will take damage)
-removed sides data from dna (think it is irrelavent)
-removed data from dna that is not used for plants
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-removed creature type constant and replaced it with herbavore/carnivore type
-replaced resource type with plant type
-added eatType to dna (whatever the organism goes for hunger)
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-replaced with already implemented Rectangle, and put color and side variables in dna (can potentially remove the side variable if it does nothing important)
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-replaced them all with one class, organism (always subject to change)
-the dna type now is what differs creatures and resources
-removed dead constants
-may be a rogue segfault
-also weird artifacts start showing if running long
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