Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-02 | puuuuurfct | tom | |
2016-05-02 | spring cleaning, added framerate cap & started iterator replacement | tom | |
2015-05-26 | revamped the list and creatures | Tom | |
two bugs i can see right now -somehow when a resource has less than 0 amount it still sticks around (somewhat rare) -some creatures just bounce back and forth until they die not getting to their target | |||
2015-05-08 | merging | tom | |
2015-05-07 | woo! detection is implemented albeit shitty | tom | |
2015-05-05 | fleshed out list, locations of all creatures and resources are now within | tom | |
2015-05-05 | fixed list to make it easy to add more creatures/resources. | tom | |
need to figure out how to generate more random numbers after - implement resource amount and ability to eat | |||
2015-05-04 | process of implementing the unit list, have not compiled or tested | Tom Barrett | |
2015-05-02 | fixed in file naming | tom | |
2015-05-02 | added basic movement | tom | |
2015-05-01 | removed temp and made compilable | tom | |
2015-05-01 | removed duplicates and redirected images | Tom Barrett | |
2015-04-30 | added creature and resource classes | tom | |
2015-04-30 | first commit | tom | |