Age | Commit message (Collapse) | Author |
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-reimplemented corpses
-implemented hunger and starving (if creature is starving they will eat corpses and will take damage)
-removed sides data from dna (think it is irrelavent)
-removed data from dna that is not used for plants
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-removed creature type constant and replaced it with herbavore/carnivore type
-replaced resource type with plant type
-added eatType to dna (whatever the organism goes for hunger)
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-replaced with already implemented Rectangle, and put color and side variables in dna (can potentially remove the side variable if it does nothing important)
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-replaced them all with one class, organism (always subject to change)
-the dna type now is what differs creatures and resources
-removed dead constants
-may be a rogue segfault
-also weird artifacts start showing if running long
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will be implemented
-added roll function, which takes a float ie (.15) and returns a true that percent of the time
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-reduced area creatures and resources spawn
-everything should be on 8 spaces now
-reorganized creatures action function to make more logical sense
-stripped out unused parts of geoshader and spritebatch
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our own class rectangle
-standardization of tab spaces to 8 is now in effect
-refractoring of graphicsobjects.hpp
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father
-there maybe a random segfault, further investigation is needed
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-implemented dna structure, which carries the creatures attributes suchas speed and reach
-currently a child inherits 100% the same dna as the mother
-removed sing namespace std
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