Age | Commit message (Collapse) | Author |
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-Removed various functions and variables pertaining to such images
-Started migrating all uses of Location to SDL_Rect (I would preferably completly remove Location.hpp)
-Scaled down resolution to 1080x640 (I would like to make these global constants)
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have same near vector.
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two bugs i can see right now
-somehow when a resource has less than 0 amount it still sticks around (somewhat rare)
-some creatures just bounce back and forth until they die not getting to their target
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creatures that done move don't die right now, we need them to wander if they dont have a priority
**difficult**
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fixed spacing
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they currently don't have a way to gain health so they live short sad lives.
haven't compiled or tested, so more work needs to be done
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fuck is going on
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need to figure out how to generate more random numbers
after - implement resource amount and ability to eat
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