Age | Commit message (Collapse) | Author |
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our own class rectangle
-standardization of tab spaces to 8 is now in effect
-refractoring of graphicsobjects.hpp
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-using sdl_rect for location and size ended up being not so great due to it not having floats, so we reverted back to using location
-much, much refractoring is now needed
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-implemented dna structure, which carries the creatures attributes suchas speed and reach
-currently a child inherits 100% the same dna as the mother
-removed sing namespace std
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-added speed increasing, but right now it is on arrow keys due to sdl errors with + and -, eventually the arrow keys will be used to pan the camera, and speed will be done with a graphic and the + and - keys
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-spaced various lines
-reorganized variables by datatype
-implemented reproduction
-reorganized pathing so once a target is set, the creature checks if that same target is near every cycle
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-added bite functionality for creature/resource
-added gender (next largest feature is reproduction)
-refractored creature setTarget function to make more sense
-added constants for starting size of entity and max size of entity
-refractored list to make make much more sense
-added constants for types
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-removed unused libraries and redid all header files
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