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path: root/inc/constants.hpp
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2017-03-07-refractoring of includesmajortom6
2017-03-07-removed all references to sdl_rect and location and now everything now uses ↵majortom6
our own class rectangle -standardization of tab spaces to 8 is now in effect -refractoring of graphicsobjects.hpp
2017-03-07-quadtree and opengl rendering are now in the master branch !iamn1ck
-using sdl_rect for location and size ended up being not so great due to it not having floats, so we reverted back to using location -much, much refractoring is now needed
2017-02-12-minor constant changestom
-implemented dna structure, which carries the creatures attributes suchas speed and reach -currently a child inherits 100% the same dna as the mother -removed sing namespace std
2017-02-07-added agingtom
-added speed increasing, but right now it is on arrow keys due to sdl errors with + and -, eventually the arrow keys will be used to pan the camera, and speed will be done with a graphic and the + and - keys
2017-01-21-took basic math functions and put it into functions.hpptom
-spaced various lines -reorganized variables by datatype -implemented reproduction -reorganized pathing so once a target is set, the creature checks if that same target is near every cycle
2017-01-19more entertaining constantstom
2017-01-19-added entity growingtom
-added bite functionality for creature/resource -added gender (next largest feature is reproduction) -refractored creature setTarget function to make more sense -added constants for starting size of entity and max size of entity -refractored list to make make much more sense -added constants for types
2017-01-14made it so resources spawn during simulationtom
2017-01-11-removed all magic numbers and placed them in a constants headertom
-removed unused libraries and redid all header files