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-rw-r--r--src/creature.cpp13
1 files changed, 4 insertions, 9 deletions
diff --git a/src/creature.cpp b/src/creature.cpp
index ef3d6c1..5c3bb8e 100644
--- a/src/creature.cpp
+++ b/src/creature.cpp
@@ -8,16 +8,13 @@ Creature::Creature(Window m, std::string s) //Constructor
hunger = 0;
//initializes random start coordinates for creature, target position is equivalent to it's position
- int yStart = rand()%800;
- int xStart = rand()%1200;
- yPosition=yTarget=yStart;
- xPosition=xTarget=xStart;
+ yPosition=yTarget=rand()%800;
+ xPosition=xTarget=rand()%1200;
}
void Creature::Behavior()
{
health--; //Decrements health each time a behavior is executed
- //Detection
this->Priority(); //Checks which action has priority (doesn't really do this right now)
this->Action(); //Does action
}
@@ -28,19 +25,17 @@ void Creature::Priority()
int i;
for(i=0;i<location.size();i++)
{
- std::cout << location[i].type;
if(location[i].type==2)
{
xTarget = location[i].x;
yTarget = location[i].y;
- std::cout << xTarget << "IN\n";
}
}
}
void Creature::Action()
{
- //If the distance is too small, do something?
+ //If the distance is close, will return an bool
if(sqrt(pow(xPosition - xTarget, 2) + pow(yPosition - yTarget, 2)) < 2)
return; //<--- eat action should be here
@@ -94,7 +89,7 @@ void Creature::Action()
Location Creature::getLocation()
{
- //returns location vector of creatures position coordinates
+ //returns location object of the specific creature
Location L(xPosition, yPosition, 1);
return L;
}