diff options
author | majortom6 <tombarrett@siu.edu> | 2017-02-19 11:13:04 -0600 |
---|---|---|
committer | Tom Barrett <tombarrett@siu.edu> | 2017-03-07 13:23:41 -0600 |
commit | 379803180921534a42743c1c5fb40647015c3dba (patch) | |
tree | 9ede054a43a871ab6cdfcf17099d4acdb9e2f249 /inc/opengl/shaders/basicshader.geom | |
parent | fcf6abaccec7c7ed2fd306a9cf1ec378f303297c (diff) |
-removed rectdrawer
-removed unused shader
-cleaned up main and window
Diffstat (limited to 'inc/opengl/shaders/basicshader.geom')
-rw-r--r-- | inc/opengl/shaders/basicshader.geom | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/inc/opengl/shaders/basicshader.geom b/inc/opengl/shaders/basicshader.geom deleted file mode 100644 index 3540d10..0000000 --- a/inc/opengl/shaders/basicshader.geom +++ /dev/null @@ -1,33 +0,0 @@ -#version 320 es
-layout(points) in;
-layout(line_strip, max_vertices = 64) out;
-
-in highp vec3 vColor[];
-in highp float vSides[];
-out highp vec3 fColor;
-
-const float PI = 3.1415926;
-
-void main()
-{
- fColor = vColor[0];
-
- for (int i = 0; i <= 4; i++) { // Angle between each side in radians
-
- vec4 offset = vec4(vSides[0] *.8,-vSides[0] *1.1, 0.0, 0.0);
- if(i==1)
- offset = vec4(vSides[0] *.8,vSides[0] *1.1, 0.0, 0.0);
- if(i==2)
- offset = vec4(-vSides[0] *.8,vSides[0] *1.1, 0.0, 0.0);
- if(i==3)
- offset = vec4(-vSides[0] *.8,-vSides[0] *1.1, 0.0, 0.0);
- if(i==4)
- offset = vec4(vSides[0] *.8,-vSides[0] *1.1, 0.0, 0.0);
-
-
- gl_Position = gl_in[0].gl_Position - offset;
-
- EmitVertex();
- }
- EndPrimitive();
-}
|