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authormajortom6 <tombarrett@siu.edu>2017-02-19 09:17:35 -0600
committerTom Barrett <tombarrett@siu.edu>2017-03-07 13:23:41 -0600
commit5c46e0f0a924989201c6784b0f956bc442f14a7e (patch)
tree33b5889b872023bd7d414f7baec45706330813b3 /inc/opengl/rectdrawer.hpp
parent2cc21176467d4501adb7bfb9ee03eb9a2a7d14f2 (diff)
-removed glm library, its in the debian repos
-made opengl and sdl folders in includes, moved various *hpps to them
Diffstat (limited to 'inc/opengl/rectdrawer.hpp')
-rw-r--r--inc/opengl/rectdrawer.hpp47
1 files changed, 47 insertions, 0 deletions
diff --git a/inc/opengl/rectdrawer.hpp b/inc/opengl/rectdrawer.hpp
new file mode 100644
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+++ b/inc/opengl/rectdrawer.hpp
@@ -0,0 +1,47 @@
+#ifndef rectdrawer_h
+#define rectdrawer_h
+
+
+#include <GL/glew.h>
+#include <vector>
+#include <iostream>
+#include "geoshader.hpp"
+#include "graphicsdata.hpp"
+#include "spritebatch.hpp"
+
+
+//merge this with spritebatch
+class Rectdrawer
+{
+public:
+ Rectdrawer(GeoShader theshader);
+ ~Rectdrawer();
+
+
+ //void init();
+ void begin();
+ void end();
+ void draw(const GraphicsData& gfxData);
+ void renderBatch();
+
+private:
+ // Creates all the needed RenderBatches
+ void createRenderBatches();
+
+
+ GLuint _vbo;
+ GLuint _vao;
+
+
+ std::vector<GraphicsData*> _gfxPtr; ///< This is for sorting
+ std::vector<GraphicsData> _gfx; ///< These are the actual glyphs
+ std::vector<RenderBatch> _renderBatches;
+
+ GeoShader shader;
+
+
+};
+
+
+#endif
+