diff options
author | majortom6 <tombarrett@siu.edu> | 2017-02-19 09:17:35 -0600 |
---|---|---|
committer | Tom Barrett <tombarrett@siu.edu> | 2017-03-07 13:23:41 -0600 |
commit | 5c46e0f0a924989201c6784b0f956bc442f14a7e (patch) | |
tree | 33b5889b872023bd7d414f7baec45706330813b3 /inc/opengl/geoshader.hpp | |
parent | 2cc21176467d4501adb7bfb9ee03eb9a2a7d14f2 (diff) |
-removed glm library, its in the debian repos
-made opengl and sdl folders in includes, moved various *hpps to them
Diffstat (limited to 'inc/opengl/geoshader.hpp')
-rw-r--r-- | inc/opengl/geoshader.hpp | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/inc/opengl/geoshader.hpp b/inc/opengl/geoshader.hpp new file mode 100644 index 0000000..2619a92 --- /dev/null +++ b/inc/opengl/geoshader.hpp @@ -0,0 +1,30 @@ +#ifndef geoshader_h
+#define geoshader_h
+
+#include <string>
+#include <GL/glew.h>
+
+#include "constants.hpp"
+#include "graphicsdata.hpp"
+#include "transform.hpp"
+
+class GeoShader
+{
+ public:
+ GeoShader(const std::string& fileName);
+
+ void Bind();
+ void Update(const Transform& transform, const Camera& camera);
+ virtual ~GeoShader();
+ GLuint m_program;
+
+ private:
+ std::string LoadShader(const std::string& fileName);
+ void CheckShaderError(GLuint shader, GLuint flag, bool isProgram, const std::string& errorMessage);
+ GLuint CreateShader(const std::string& text, GLenum shaderType);
+
+ GLuint m_shaders[NUM_SHADERS];
+ GLuint m_uniforms[NUM_UNIFORMS];
+};
+
+#endif
|