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authormajortom6 <tombarrett@siu.edu>2017-02-19 09:17:35 -0600
committerTom Barrett <tombarrett@siu.edu>2017-03-07 13:23:41 -0600
commit5c46e0f0a924989201c6784b0f956bc442f14a7e (patch)
tree33b5889b872023bd7d414f7baec45706330813b3 /inc/opengl/geoshader.hpp
parent2cc21176467d4501adb7bfb9ee03eb9a2a7d14f2 (diff)
-removed glm library, its in the debian repos
-made opengl and sdl folders in includes, moved various *hpps to them
Diffstat (limited to 'inc/opengl/geoshader.hpp')
-rw-r--r--inc/opengl/geoshader.hpp30
1 files changed, 30 insertions, 0 deletions
diff --git a/inc/opengl/geoshader.hpp b/inc/opengl/geoshader.hpp
new file mode 100644
index 0000000..2619a92
--- /dev/null
+++ b/inc/opengl/geoshader.hpp
@@ -0,0 +1,30 @@
+#ifndef geoshader_h
+#define geoshader_h
+
+#include <string>
+#include <GL/glew.h>
+
+#include "constants.hpp"
+#include "graphicsdata.hpp"
+#include "transform.hpp"
+
+class GeoShader
+{
+ public:
+ GeoShader(const std::string& fileName);
+
+ void Bind();
+ void Update(const Transform& transform, const Camera& camera);
+ virtual ~GeoShader();
+ GLuint m_program;
+
+ private:
+ std::string LoadShader(const std::string& fileName);
+ void CheckShaderError(GLuint shader, GLuint flag, bool isProgram, const std::string& errorMessage);
+ GLuint CreateShader(const std::string& text, GLenum shaderType);
+
+ GLuint m_shaders[NUM_SHADERS];
+ GLuint m_uniforms[NUM_UNIFORMS];
+};
+
+#endif