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bejeweled clone in bevy framework
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main.rs
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Author
2022-07-31
functional parity with master, although a bug with the textures
Tom Barrett
2022-04-24
0_7
Tom Barrett
2021-04-10
redid how visibility works, moved setting occupants to a fucntion, setup ↵
Tom Barrett
animation function better
2021-04-10
setup for new tileset
Tom Barrett
2021-04-04
spawn_bundles doesn't work as expected?
Tom Barrett
2021-04-04
good start, but seem to have an issue with queries connecting cells and ↵
Tom Barrett
textureatlassprite, their iters are always empty
2021-03-21
s/cell_query/q
Tom Barrett
2021-03-21
moving more to constants
Tom Barrett
2021-03-21
merged animation systems
Tom Barrett
2021-03-21
start using constants for the tilesheet indexes
Tom Barrett
2021-03-21
moved cell stuff to another file
Tom Barrett
2021-03-21
fixed overflow issue
Tom Barrett
2021-03-21
added twinkling stars
Tom Barrett
2021-03-21
visor animation with hover
Tom Barrett
2021-03-21
can now move gems
Tom Barrett
2021-03-21
mouse hover over gems
Tom Barrett
2021-03-20
explosion animation system
Tom Barrett
2021-03-20
added check system
Tom Barrett
2021-03-20
gems now fall
Tom Barrett
2021-03-20
populate top row with new gems
Tom Barrett
2021-03-20
draw grid
Tom Barrett
2021-03-20
draw background
Tom Barrett
2021-03-19
branch trying out bevy
Tom Barrett
2021-03-14
splitting up more
Tom Barrett
2021-03-14
split up into multiple files
Tom Barrett
2021-03-13
setup animation for astronaut
Tom Barrett
2021-02-03
parts fall from top
Tom Barrett
2021-02-03
things fall
Tom Barrett
2021-02-01
added explosion animation
Tom Barrett
2021-02-01
added column and rows constants
Tom Barrett
2021-01-31
removes combo'd parts
Tom Barrett
2021-01-31
shifted gems and fixed overflow bug
Tom Barrett
2021-01-31
background added
Tom Barrett
2021-01-31
fmtd linted cleaned unwraps
Tom Barrett
2021-01-31
can now move tiles
Tom Barrett
2021-01-31
drawm
Tom Barrett
2021-01-31
starting gem
Tom Barrett
2021-01-31
start
Tom Barrett
2021-01-31
start
Tom Barrett