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-rw-r--r--src/cell.rs8
-rw-r--r--src/main.rs95
2 files changed, 66 insertions, 37 deletions
diff --git a/src/cell.rs b/src/cell.rs
index 6571cd5..d865c97 100644
--- a/src/cell.rs
+++ b/src/cell.rs
@@ -102,13 +102,13 @@ impl Cell {
}
}
- pub fn set_occupant(&mut self, occupant: Occupant, sprite: &mut TextureAtlasSprite) {
+ pub fn set_occupant(&mut self, occupant: Occupant, sprite: &mut TextureAtlas) {
self.occupant = occupant;
sprite.index = self.occupant.to_index();
}
}
-pub fn insert(mut q: Query<(&mut Cell, &mut TextureAtlasSprite)>) {
+pub fn insert(mut q: Query<(&mut Cell, &mut TextureAtlas)>) {
for (mut cell, mut sprite) in q.iter_mut() {
if cell.occupant == Occupant::None && cell.y == constants::GRID_SIZE - 1 {
cell.set_occupant(rand::random(), &mut sprite);
@@ -129,7 +129,7 @@ pub fn start_explosion(
}
}
-pub fn check(mut q: Query<(&mut Cell, &mut TextureAtlasSprite)>) {
+pub fn check(mut q: Query<(&mut Cell, &mut TextureAtlas)>) {
let mut cells = [[Cell::default(); constants::GRID_SIZE]; constants::GRID_SIZE];
for (cell, _) in q.iter_mut() {
cells[cell.x][cell.y] = *cell;
@@ -185,7 +185,7 @@ pub fn check(mut q: Query<(&mut Cell, &mut TextureAtlasSprite)>) {
}
}
-pub fn falling(mut q: Query<(&mut Cell, &mut TextureAtlasSprite)>) {
+pub fn falling(mut q: Query<(&mut Cell, &mut TextureAtlas)>) {
let mut have_gems = Vec::new();
for (cell, _sprite) in q.iter_mut() {
if cell.occupant != Occupant::None {
diff --git a/src/main.rs b/src/main.rs
index 136bb87..7eee0ef 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -9,9 +9,13 @@ use std::time::Duration;
fn star_spawning(
mut commands: Commands,
time: Res<Time>,
- mut query: Query<(&mut AnimationTimer, &Handle<TextureAtlas>)>,
+ mut query: Query<(
+ &mut AnimationTimer,
+ &Handle<TextureAtlasLayout>,
+ &Handle<Image>,
+ )>,
) {
- for (mut timer, texture_atlas_handle) in &mut query {
+ for (mut timer, layout, texture) in &mut query {
if !timer.repeating() {
timer.tick(time.delta());
if timer.just_finished() {
@@ -19,8 +23,11 @@ fn star_spawning(
timer.reset();
commands
.spawn(SpriteSheetBundle {
- sprite: TextureAtlasSprite::new(constants::TILESHEET_STAR1),
- texture_atlas: texture_atlas_handle.clone(),
+ texture: texture.clone(),
+ atlas: TextureAtlas {
+ layout: layout.clone(),
+ index: constants::TILESHEET_STAR1,
+ },
transform: Transform {
translation: Vec3::new(
thread_rng().gen_range(-300.0..300.0),
@@ -41,21 +48,20 @@ fn star_spawning(
pub fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
- mut texture_atlases: ResMut<Assets<TextureAtlas>>,
+ mut texture_atlases: ResMut<Assets<TextureAtlasLayout>>,
) {
let background = asset_server.load("background.png");
let tileset = asset_server.load("tileset.png");
let title = asset_server.load("title.png");
- let atlas = TextureAtlas::from_grid(
- tileset,
+ let layout = TextureAtlasLayout::from_grid(
Vec2::new(constants::TILE_SIZE, constants::TILE_SIZE),
5,
5,
None,
None,
);
- let atlas_handle = texture_atlases.add(atlas);
+ let layout_handle = texture_atlases.add(layout);
commands.spawn(Camera2dBundle::default());
commands.spawn(SpriteBundle {
@@ -77,8 +83,11 @@ pub fn setup(
..Default::default()
});
commands.spawn(SpriteSheetBundle {
- sprite: TextureAtlasSprite::new(constants::TILESHEET_COSMONAUT1),
- texture_atlas: atlas_handle.clone(),
+ texture: tileset.clone(),
+ atlas: TextureAtlas {
+ layout: layout_handle.clone(),
+ index: constants::TILESHEET_COSMONAUT1,
+ },
transform: Transform {
translation: Vec3::new(225.0, -200.0, 0.2),
scale: Vec3::splat(constants::TILE_SCALE),
@@ -88,11 +97,15 @@ pub fn setup(
});
commands.spawn((
AnimationTimer::from_seconds(1.0, TimerMode::Once),
- atlas_handle.clone(),
+ layout_handle.clone(),
+ tileset.clone(),
));
commands.spawn(SpriteSheetBundle {
- sprite: TextureAtlasSprite::new(constants::TILESHEET_COSMONAUT2),
- texture_atlas: atlas_handle.clone(),
+ texture: tileset.clone(),
+ atlas: TextureAtlas {
+ layout: layout_handle.clone(),
+ index: constants::TILESHEET_COSMONAUT2,
+ },
transform: Transform {
translation: Vec3::new(
225.0,
@@ -109,7 +122,11 @@ pub fn setup(
for j in 0..constants::GRID_SIZE {
commands
.spawn(SpriteSheetBundle {
- texture_atlas: atlas_handle.clone(),
+ texture: tileset.clone(),
+ atlas: TextureAtlas {
+ layout: layout_handle.clone(),
+ index: Occupant::None as usize,
+ },
transform: Transform {
translation: Vec3::new(
((i as f32) * constants::TILE_SIZE * constants::TILE_SCALE) - 330.0,
@@ -133,13 +150,13 @@ fn animation(
Entity,
Option<&mut Cell>,
&mut AnimationTimer,
- &mut TextureAtlasSprite,
+ &mut TextureAtlas,
)>,
) {
- for (entity, cell, mut timer, mut sprite) in q.iter_mut() {
+ for (entity, cell, mut timer, mut atlas) in q.iter_mut() {
timer.tick(time.delta());
if timer.finished() {
- let index = match sprite.index {
+ let index = match atlas.index {
constants::TILESHEET_EXPLOSION1 => Some(constants::TILESHEET_EXPLOSION2),
constants::TILESHEET_EXPLOSION2 => Some(constants::TILESHEET_EXPLOSION3),
constants::TILESHEET_EXPLOSION3 => Some(constants::TILESHEET_EXPLOSION4),
@@ -156,9 +173,9 @@ fn animation(
};
if let Some(index) = index {
- sprite.index = index;
+ atlas.index = index;
} else if let Some(mut cell) = cell {
- cell.set_occupant(Occupant::None, &mut sprite);
+ cell.set_occupant(Occupant::None, &mut atlas);
commands.entity(entity).remove::<AnimationTimer>();
} else {
commands.entity(entity).despawn();
@@ -169,7 +186,12 @@ fn animation(
fn cosmonaut_detect(
mut commands: Commands,
- mut q: Query<(&Transform, &TextureAtlasSprite, &Handle<TextureAtlas>)>,
+ mut q: Query<(
+ &Transform,
+ &TextureAtlas,
+ &Handle<TextureAtlasLayout>,
+ //&Handle<Image>,
+ )>,
mut windows: Query<&Window, With<PrimaryWindow>>,
) {
let window = windows.single_mut();
@@ -179,32 +201,39 @@ fn cosmonaut_detect(
cursor_position.y -=
(constants::WINDOW_HEIGHT / 2.0) + constants::TILE_SIZE * constants::TILE_SCALE * 0.5;
cursor_position.y *= -1.0;
- for (transform, sprite, texture_atlas_handle) in q.iter_mut() {
+ println!("here");
+ for (transform, atlas, layout) in q.iter_mut() {
if transform.translation.x < cursor_position.x
&& transform.translation.x + constants::TILE_SIZE * constants::TILE_SCALE
> cursor_position.x
&& transform.translation.y < cursor_position.y
&& transform.translation.y + constants::TILE_SIZE * constants::TILE_SCALE
> cursor_position.y
- && sprite.index == constants::TILESHEET_COSMONAUT1
+ && atlas.index == constants::TILESHEET_COSMONAUT1
{
+ println!("{:?}\n{:?}", atlas, layout);
+ /*
commands
.spawn(SpriteSheetBundle {
- sprite: TextureAtlasSprite::new(constants::TILESHEET_VISOR1),
- texture_atlas: texture_atlas_handle.clone(),
+ //texture: texture.clone(),
+ atlas: TextureAtlas {
+ layout: layout.clone(),
+ index: constants::TILESHEET_VISOR1,
+ },
transform: *transform,
..Default::default()
})
.insert(AnimationTimer::from_seconds(0.1, TimerMode::Repeating));
+ */
}
}
}
}
fn mouse(
- mut q: Query<(&mut Cell, &mut Transform, &mut TextureAtlasSprite)>,
+ mut q: Query<(&mut Cell, &mut Transform, &mut TextureAtlas, &mut Sprite)>,
mut windows: Query<&Window, With<PrimaryWindow>>,
- mouse_button_input: Res<Input<MouseButton>>,
+ mouse_button_input: Res<ButtonInput<MouseButton>>,
) {
let window = windows.single_mut();
if let Some(mut cursor_position) = window.cursor_position() {
@@ -214,7 +243,7 @@ fn mouse(
(constants::WINDOW_HEIGHT / 2.0) + constants::TILE_SIZE * constants::TILE_SCALE * 0.5;
cursor_position.y *= -1.0;
- for (cell, _, mut sprite) in q.iter_mut() {
+ for (cell, _, _, mut sprite) in q.iter_mut() {
if cell.selected {
sprite.color.set_a(0.2);
} else if cell.hovered {
@@ -224,7 +253,7 @@ fn mouse(
}
}
- for (mut cell, transform, _) in q.iter_mut() {
+ for (mut cell, transform, _, _) in q.iter_mut() {
if transform.translation.x < cursor_position.x
&& transform.translation.x + constants::TILE_SIZE * constants::TILE_SCALE
> cursor_position.x
@@ -244,7 +273,7 @@ fn mouse(
if mouse_button_input.just_released(MouseButton::Left) {
let mut cells: Vec<Cell> = Vec::new();
- for (cell, _, _) in q.iter_mut() {
+ for (cell, _, _, _) in q.iter_mut() {
cells.push(*cell);
}
if let Some(selected) = cells.clone().iter_mut().find(|c| c.selected) {
@@ -256,19 +285,19 @@ fn mouse(
&& selected.x == hovered.x)
{
std::mem::swap(&mut selected.occupant, &mut hovered.occupant);
- for (mut cell, _, mut sprite) in q.iter_mut() {
+ for (mut cell, _, mut atlas, _) in q.iter_mut() {
if cell.x == selected.x && cell.y == selected.y {
cell.occupant = selected.occupant;
- sprite.index = cell.occupant.to_index();
+ atlas.index = cell.occupant.to_index();
} else if cell.x == hovered.x && cell.y == hovered.y {
cell.occupant = hovered.occupant;
- sprite.index = cell.occupant.to_index();
+ atlas.index = cell.occupant.to_index();
}
}
}
}
}
- for (mut cell, _, _) in q.iter_mut() {
+ for (mut cell, _, _, _) in q.iter_mut() {
cell.selected = false;
}
}