use module::Module; use mass::{Mass, Type}; extern crate serde_json; #[derive(Serialize, Deserialize, Debug, Clone)] pub struct Ship { name : String, position : (f64, f64, f64), velocity : (f64, f64, f64), mass_type : Type, r : f64, target : Option, modules : Vec, } impl Ship { pub fn new(name : &str, position : (f64, f64, f64)) -> Ship { let mut modules = Vec::new(); modules.push(Module::Navigation); modules.push(Module::Engines); modules.push(Module::Dashboard); Ship { name : String::from(name), position : position, velocity : (0.0, 0.0, 0.0), mass_type : Type::Ship, r : 100.0, target : None, modules : modules, } } pub fn slow(&mut self) { if self.velocity.0 > 0.01 { self.velocity.0 += -1.0 * self.velocity.0 * 0.1; } else { self.velocity.0 = 0.0; } if self.velocity.1 > 0.01 { self.velocity.1 += -1.0 * self.velocity.1 * 0.1; } else { self.velocity.1 = 0.0; } if self.velocity.2 > 0.01 { self.velocity.2 += -1.0 * self.velocity.2 * 0.1; } else { self.velocity.2 = 0.0; } } pub fn speedup(&mut self) { self.velocity.0 *= 1.05; self.velocity.1 *= 1.05; self.velocity.2 *= 1.05; } pub fn range(&self) -> f64 { self.r } pub fn give_target(&mut self, target : Option) { self.target = target; } pub fn recv_target(&self) -> Option { self.target } pub fn get_modules(&self) -> String { let mut data = String::new(); for module in self.modules.iter() { data.push_str(&serde_json::to_string(&module).unwrap()); data.push_str(";"); } data.push_str("\n"); data } } impl Mass for Ship { fn name(&self) -> &String { &self.name } fn process(&mut self) { self.position.0 += self.velocity.0; self.position.1 += self.velocity.1; self.position.2 += self.velocity.2; } fn position(&self) -> (f64, f64, f64) { self.position } fn serialize(&self) -> String { serde_json::to_string(self).unwrap() } fn box_clone(&self) -> Box { Box::new((*self).clone()) } fn recv_velocity(&self) -> (f64, f64, f64) { self.velocity } fn give_acceleration(&mut self, acceleration : (f64, f64, f64)) { self.velocity.0 += acceleration.0; self.velocity.1 += acceleration.1; self.velocity.2 += acceleration.2; } }