use std::time::SystemTime; use modules::types::ModuleType; #[derive(Serialize, Deserialize, Debug, Clone, PartialEq)] pub enum ConstructionStatus { None, Constructing, Constructed, } #[derive(Serialize, Deserialize, Debug, Clone)] pub struct Construction { pub status : ConstructionStatus, construction : Option, time : u64, start : Option, } impl Construction { pub fn new() -> Construction { Construction { status : ConstructionStatus::None, construction : None, time : 5, start : None, } } pub fn process(&mut self) { if let Some(timer) = self.start.clone() { if timer.elapsed().unwrap().as_secs() > self.time { self.start = Some(SystemTime::now()); self.status = ConstructionStatus::Constructed; } } } pub fn toggle(&mut self) { match self.status { ConstructionStatus::None => self.on(), _ => self.off(), }; } pub fn on(&mut self) { self.start = Some(SystemTime::now()); self.status = ConstructionStatus::Constructing; } pub fn off(&mut self) { self.start = None; self.status = ConstructionStatus::None; } pub fn take(&mut self) { self.off() } }