space ideas modules - construction module (upgrade ship, create stations which perform module functions better and cheaper) - weapons modules - communication module (various ranges of tx/rx, encryption of messages) - some sort of energy / fuel mechanic for all processes, solar panels if stranded - bookmarking objects (e.g. stations, estimates position & velocity outside navigation) - hacking modules to disable other modules - some sort of armor / shield module - tractorbeam has range of effectiveness world - tiers of minerals, modules - collisions - figure how position floats overflow and how to improve it - figure out spawning - figure out some sort of dynamic zone system - figure out other bodies (planets, suns, n-body simulation?) - some sort of faction system so multiple accounts pool their scores together nice to haves - pretty dashboard - more cli parsing stuff - website with leaderboards, documentation, account stuff for main server - open server api with documentation so people can develop their own clients - server ability to quit and import/export all current data - have something like lightshope donation page