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mass.rs
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Author
2019-04-02
added last_modified to database entry
tom barrett
2019-04-01
database backup and restore
tom barrett
2019-03-29
just moved serde value to a string
tom barrett
2019-03-29
unified entires, now use main serde lib, added another postgres test assert, ↵
tom barrett
simplified
2019-03-28
migrate and revert executable, query insert and delete test
tom barrett
2019-03-21
added acquiring items of tractorbeam and tests, moved control system over to ↵
tom barrett
math and gave it constants
2019-03-14
fleshing out tractorbeam
tom barrett
2019-02-21
redid engines, finished simple construction tests, setup recv using less ↵
tom barrett
parameters
2019-02-20
better mass access functions which improved testing code
tom barrett
2019-02-19
unified all server->client connection and brought logic to modules
tom barrett
2019-02-17
gave engines a max acceleration
tom barrett
2019-02-14
simplified receive pattern even more and moved all controls to the module
tom barrett
2019-02-12
added constants file, made so items are referred to by an enum, figured ↵
tom barrett
better ways than ship_clone
2019-02-10
added vector math and tractorbeam module
tom barrett
2019-02-03
bringing to 2018
tom barrett
2018-06-27
-added elementry construction module, doesnt do anything other than exist as ↵
tom barrett
a mass
2018-06-25
added item mass, allow stopping of ship, if storage is full item goes into space
tom barrett
2018-06-07
-added crude refinery methods
tom barrett
2018-06-05
frail implementation of mining
tom barrett
2018-04-23
-split up module.rs
tom barrett
2018-04-20
-made modules their own structs instead of structs with enumeration
tom barrett
2018-04-17
-added Iron to astroids
tom barrett
2018-04-16
-conformed connection to naming convention
tom barrett
2018-04-16
-removed trait objects and went to structs with enumerations completely
tom barrett
2018-04-13
moved over to mass struct with enum for types
tom barrett
2018-04-12
completely restructured code and fixed navigation bug
tom barrett
2018-04-11
-added mining module (doesnt do anything yet), -added storage and items ↵
tom barrett
(also dont do anything) -serialized bools in engines
2018-03-13
-added matching velocity vector of target and creating a velocity vector to ↵
tom barrett
target
2018-03-05
-brought back downcasting, moved connection functions inside the structure
tom barrett
2018-03-01
-added copying of mass vector, fixed buildmass bug, and allow giving of target
tom barrett
2018-02-27
-added ability for ships to slow their velocity vector with one keypress
tom barrett
2018-02-27
-now use velocity and position vector, astroids are now randomly populated
tom barrett
2018-02-26
-figured out way to deserialize using serde_erased
tom barrett
2018-02-23
-changed to floats and got vec type
tom barrett
2018-02-23
various ways potentially to deserialize?
tom barrett
2018-02-23
-found way to downcast and created new struct
tom barrett
2018-02-22
-got now a trait which resembles polymorphism for new objects
tom barrett