extern crate pancurses; use location::Location; use character::Character; use constants::Colors; pub struct List{ pub men : Vec, impassable_locations : Vec, } impl List { pub fn new(impassable_locations : Vec) -> List { let mut men = Vec::new(); for i in 0..3 { men.push(Character::new('@', Colors::BlueUnit as u8, Location(150,150+i))); } List { men : men, impassable_locations : impassable_locations, } } pub fn action(&mut self) { for i in 0..self.men.len() { let location = self.men[i].location.clone(); let free_locations = self.get_free_locations(location); self.men[i].action(free_locations); if self.men[i].needs_path { let impassable = self.get_all_impassable(); self.men[i].calculate_path(impassable); } } } fn get_free_locations(&mut self, location : Location) -> Vec<(Location, usize)> { let mut potential_locations = location.neighbours(Vec::new()); potential_locations.retain(|potential_location| { let mut keep = true; for man in self.men.iter() { if potential_location.0 == man.location { keep = false; } } for impassable_location in self.impassable_locations.iter() { if potential_location.0 == *impassable_location { keep = false; } } keep }); potential_locations } fn get_all_impassable(&mut self) -> Vec<(Location, usize)> { let mut impassable = Vec::new(); for man in self.men.iter() { impassable.push((man.location, 1)); } for impassable_location in self.impassable_locations.iter() { impassable.push((*impassable_location,1)); } impassable } }