use std::thread::spawn; extern crate pancurses; extern crate pathfinding; use self::pathfinding::astar; use location::Location; use character::Character; use constants::Colors; #[derive(Clone)] pub struct List{ pub men : Vec, impassable_locations : Vec, } impl List { pub fn new(impassable_locations : Vec) -> List { let mut men = Vec::new(); for i in 0..10 { men.push(Character::new('@', Colors::BlueUnit as u8, Location(150,150+i))); } List { men : men, impassable_locations : impassable_locations, } } pub fn action(&mut self) { for i in 0..self.men.len() { let location = self.men[i].get_location(); let free_locations = self.get_free_locations(location); self.men[i].action(free_locations); } let mut threads = vec!(); let impassable = self.get_all_impassable(); for i in 0..self.men.len() { if self.men[i].needs_path() { let man = self.men[i].clone(); let impassable_clone = impassable.clone(); threads.push(spawn(move || { (i, calculate_path(man, impassable_clone)) })); } } for thread in threads { let data = thread.join(); match data { Ok(data) => self.men[data.0].give_path(data.1), _ => (), } } } pub fn give_destination(&mut self, destination : Location) { for i in 0..self.men.len() { self.men[i].give_destination(destination) } } pub fn give_grid(&mut self, first_location : Location, second_location : Location) { let mut index = 0; for i in first_location.0..second_location.0 + 1 { for j in first_location.1..second_location.1 + 1 { if index < self.men.len() { self.men[index].give_destination(Location(i,j)); index += 1; } } } for i in second_location.0..first_location.0 { for j in second_location.1..first_location.1 { if index < self.men.len() { self.men[index].give_destination(Location(i,j)); index += 1; } } } for i in first_location.0..second_location.0 + 1 { for j in second_location.1..first_location.1 { if index < self.men.len() { self.men[index].give_destination(Location(i,j)); index += 1; } } } for i in second_location.0..first_location.0 { for j in first_location.1..second_location.1 + 1 { if index < self.men.len() { self.men[index].give_destination(Location(i,j)); index += 1; } } } } fn get_free_locations(&mut self, location : Location) -> Vec<(Location, usize)> { let mut potential_locations = location.neighbours(Vec::new()); potential_locations.retain(|potential_location| { let mut keep = true; for man in self.men.iter() { if potential_location.0 == man.get_location() { keep = false; } } for impassable_location in self.impassable_locations.iter() { if potential_location.0 == *impassable_location { keep = false; } } keep }); potential_locations } fn get_all_impassable(&mut self) -> Vec<(Location, usize)> { let mut impassable = Vec::new(); for man in self.men.iter() { impassable.push((man.get_location(), 1)); } for impassable_location in self.impassable_locations.iter() { impassable.push((*impassable_location,1)); } impassable } } fn calculate_path(man : Character, impassable : Vec<(Location, usize)>) -> Option> { let desired_location = man.get_desired_location(); match desired_location { Some(target) => { let location = man.get_location(); let result = astar(&location, |l| l.neighbours(impassable.clone()), |l| l.distance(&target), |l| *l == target); match result { Some(mut result) => { result.0.reverse(); result.0.pop(); Some(result.0) } None => None, } } None => None, } }