use luminance::context::GraphicsContext; use luminance::framebuffer::Framebuffer; use luminance::pipeline::PipelineState; use luminance::render_state::RenderState; use luminance::shader::program::Program; use luminance::tess::{Mode, Tess, TessBuilder, TessSliceIndex}; use luminance::texture::Dim2; use crate::constants; use crate::vertex::{Vertex, VertexPosition, VertexRGB, VertexSemantics}; fn gen_rectangle(x1: f32, y1: f32, x2: f32, y2: f32, color: [u8; 3]) -> Vec { let mut vertices: Vec = Vec::new(); vertices.push(Vertex { position: VertexPosition::new([x1, y1]), color: VertexRGB::new(color), }); vertices.push(Vertex { position: VertexPosition::new([x1, y2]), color: VertexRGB::new(color), }); vertices.push(Vertex { position: VertexPosition::new([x2, y2]), color: VertexRGB::new(color), }); vertices.push(Vertex { position: VertexPosition::new([x2, y1]), color: VertexRGB::new(color), }); vertices } fn gen_border() -> Vec> { let mut vertices: Vec> = Vec::new(); vertices.push(gen_rectangle(-1.0, -1.0, 1.0, -0.9, constants::C64_RED)); vertices.push(gen_rectangle(-1.0, -1.0, -0.9, 1.0, constants::C64_GREEN)); vertices.push(gen_rectangle(-1.0, 1.0, 1.0, 0.9, constants::C64_BLUE)); vertices.push(gen_rectangle(0.9, 1.0, 1.0, -1.0, constants::C64_VIOLET)); vertices } #[derive(Default)] pub struct Tom { vertices: Vec>, tessalations: Vec, } impl Tom { pub fn new() -> Tom { let vertices = gen_border(); let tessalations = Vec::new(); Tom { vertices, tessalations, } } pub fn update(&mut self, mut surface: T) -> T { self.tessalations.clear(); for vertices in self.vertices.iter() { self.tessalations.push( TessBuilder::new(&mut surface) .add_vertices(vertices) .set_mode(Mode::TriangleFan) .build() .unwrap(), ); } surface } pub fn draw( &self, mut surface: T, back_buffer: &Framebuffer, program: &Program, pipeline_state: &PipelineState, ) -> T { surface.pipeline_builder().pipeline( &back_buffer, &pipeline_state, |_pipeline, mut shd_gate| { shd_gate.shade(&program, |_, mut rdr_gate| { rdr_gate.render(&RenderState::default(), |mut tess_gate| { for tessalation in self.tessalations.iter() { tess_gate.render(tessalation.slice(..)); } }); }); }, ); surface } }