use ggez::graphics::{spritebatch::SpriteBatch, DrawParam, Rect}; use ggez::nalgebra::{Point2, Vector2}; use crate::constants; use crate::math::convert_angle_to_rad; use crate::tileset::Tileset; pub struct Tile { //id: u32, source: Rect, //animation: Option>, rotate: f32, destination: Point2, } impl Tile { pub fn new(text: &str, i: usize, tileset: &Tileset, width: usize, height: usize) -> Tile { let id = text.parse::().unwrap(); //let flip_d = (id & constants::FLIP_DIAGONAL_FLAG) == constants::FLIP_DIAGONAL_FLAG; let flip_h = (id & constants::FLIP_HORIZONTAL_FLAG) == constants::FLIP_HORIZONTAL_FLAG; let flip_v = (id & constants::FLIP_VERTICAL_FLAG) == constants::FLIP_VERTICAL_FLAG; let id = if flip_h | flip_v { id & !constants::ALL_FLIP_FLAGS } else { id }; let rotate = match (flip_h, flip_v) { (true, false) => convert_angle_to_rad(90.0), (true, true) => convert_angle_to_rad(180.0), (false, true) => convert_angle_to_rad(270.0), (false, false) => 0.0, }; let x = i as f32 % width as f32; let y = (i as f32 / height as f32).floor(); let offset = (constants::TILE_WIDTH / 2.0) * constants::TILE_SCALE; let destination = Point2::new( (constants::TILE_WIDTH * constants::TILE_SCALE * x) + offset, (constants::TILE_HEIGHT * constants::TILE_SCALE * y) + offset, ); Tile { //id, source: tileset.tiles[id as usize], //animation: None, rotate, destination, } } pub fn draw(&self, spritebatch: &mut SpriteBatch) { let draw_param = DrawParam::default() .src(self.source) .rotation(self.rotate) .offset(Point2::new(0.5, 0.5)) .dest(self.destination) .scale(Vector2::new(constants::TILE_SCALE, constants::TILE_SCALE)); spritebatch.add(draw_param); } }