use ggez::graphics::spritebatch::SpriteBatch; use crate::entity::Operable; use crate::tile::Tile; use crate::tileset::Tileset; #[derive(Debug, Clone)] pub struct Layer { pub tiles: Vec, width: usize, height: usize, } impl Layer { pub fn new(text: &str, tileset: &Tileset, width: usize, height: usize) -> Layer { Layer { tiles: text .replace("\n", "") .split(',') .enumerate() .map(|(i, s)| Tile::new(s, i, tileset, width, height)) .collect(), width, height, } } pub fn update(&mut self) { for tile in self.tiles.iter_mut() { tile.update(); } } pub fn draw(&self, spritebatch: &mut SpriteBatch) { for tile in self.tiles.iter() { tile.draw(spritebatch); } } }